Darde
Darde
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@Peanits said:
It would definitely be nice to see on paper, but in practice I could see it turning sour pretty quickly.
Groups of two or more make up about half of all Survivors (varies per region). You're probably facing and beating some sort of group in each match, but you may not even realize it because on average, grouped players don't really perform better than ungrouped players. While great Survivors playing together and coordinating can be very powerful, the vast majority of people are just casually hanging out with their friends, no harder to kill than anyone else.
On paper, this sounds like a great thing. You'll see that you're beating groups on a regular basis and it might show how rare these unstoppable squads are, maybe even show that even competent solo players can do really well sometimes. But in practice, that's not how brains work. It's easy to look at a win and go, "I won because I'm good." - you just won what is supposedly a hard match, after all. It's a lot harder to swallow a loss and say, "I lost because I didn't do as well as I could." This isn't something that's exclusive to any side or even Dead by Daylight/gaming as whole. When someone's frustrated, it's very difficult to take a step back and think rationally.
I do fear that showing this would only lead to SWF becoming more of a scapegoat when someone has a rough match (if one was even present). It becomes an easy thing you can point to and go, "Well that's why I lost." - even if you killed multiple groups without any problem in your previous matches. It doesn't make you feel better about your loss, it doesn't make you reflect on what you could have done differently, it just directs your anger to people who are simply playing the game. Features which help you direct your frustration towards other people rather than reflecting on your performance will always be a tough sell.
And to be clear, yes, although they are very rare, there are some super coordinated highly skilled groups out there who could very well be very difficult to catch, and by no means do I mean to deny that. The scapegoat situation I'm referring to are the games that definitely could have played out differently depending on how you performed and the decisions you made.
Short version: Would it be cool to know? Yes. Would it be beneficial? I'm not quite convinced. Ultimately, the time spend working on a feature like this would probably be better spent on balance or new QOL features to make those kinds of matches less frustrating in the first place.
Perhaps it would be okay to show who is playing SWF in the pregame to survivors only? Some people in our community greatly enjoy their own amateur data analysis (counting how many games vs each killer / on each map / vs each perk), I'm sure people would get a kick out of counting how many duos and trios they get paired with as fellow teammates.