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Danny001

Danny001

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Danny001
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  • @Corrupted said:

    It honestly depends, for killer I wouldn't say it necessarily depends on the kills? But how I got the kills and how many hooks I got. 9 hooks but 1 kill is better than 3 kills and only like 3 or 4 hooks which is pretty big. I don't think most people actually get that. I also judge a win by how much pressure I'm applying to gens and survivors.

    I will say that one of my most memorablen match was with a nurse that applied such area control and pressure that left me and the other 3 randos paranoid of each screecglh. Myself ( and judging by rest behavior) were scared to even come next to generator less we got the wrath.

    [ We all died but I felt I died most heroically since I decided to finish one if last thing I do. { Admit I was near tears while doing gen}]

  • @deafgirl_gaming said:

    I define winning by how much fun I had, either side. If I am playing survivor, and get my behind kicked, yet still considered it a fun match? It's a win. I guess the more hours you end up with in the game, the less you really care about killing or escaping.

    As killer, I consider getting told I scared the ######### out of them, even if they all escaped and I depipped, I still won. I reminded them this game can still be scary.

    Also I would say if i a killer got a great scare on me I try to send a message of it cause they helped me immerse myself into the game (even if for a short while) Hence the reason even if they killed me or not.)

  • For myself i tend to side with what make it fun with the Score metric just being a modifyer at the end.

    Though this discussion does really also remind me I wanted to ask a similar question but with addition of what they expect of the other and how they rate them. (I will explain below)

    As Survivor

    my goals(in order of priority): Have fun/ Safety pip / help someone else survive/ Surviving [Please note there are exceptions such as daily ritual, or testing a specific perk or skill improvement on certain technique like flash light save]

    While as survivor my expectation of killer (an what rating i would give the killer): playing to get general good emblem /score system (im assuming 20k and above) | Not excessively being to eliminate or keep game hostage (see below) / and being scary (gets extra bonus points).

    1. Definition of excessive: Literally capture one person and waiting out in front of person (with no general apparent main reason - eg flashlight etc.) across several matches.
    2. Literally having everyone downed an waiting out everyone death... (again across several matches)

    Note: I would ONLY rate a killer so called "super/God Tier" if they can effectively do all above with the scare part.

    As Killer

    My goals are: Have fun | Playing to get good emblem score with the ability to let some survivor live ( the decision on determining that I will admit varies based on mood eg. good Dodges or they escape, pity etc.) | playing their part

    My expectation of survivors: Playing to get good emblem scores (assuming 20k up) | Not excessively being arrogant (eg some teabags, unhooking literally in front of me without a forced situation, etc), playing to person character or to the player role based on perks set.

    Note: I would ONLY rate a Survivor so called "super/God Tier" if they can effectively do all above with the playing their part.


    Hopefully I was clear in my definition on my win factors and my rating system of other players as well. (please feel free to ask me to clarify any points. Sometimes i do find it hard to express myself on the first go.)