Daniel_Kraig
Daniel_Kraig
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- Daniel_Kraig
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Comments
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No!!!
Just had a game with 3 survivors left. All were hooked twice and two gens left. All 3 escaped via hatch in front of my face. I didn't tunnel or slug and also didn't camp. I performed well and they made mistakes but at the end they won just because of an item. It's just bs you feel robben. Imagine having a tough game against a 4 man SWF Team looping perfectly and just getting 2 hooks and entity displeased. Then the next game is like the 3 man hatch escape . You lost two games one where you performed badly and one where you performed well. Thats not balanced at all. It just makes you feel bad and honestly who wants too play a game which makes you feel that way.
Keys or the hatch need a rework
Maybe just let the killer seal the hatch permanently if he finds it. Or just let the killer connect the hatch to the entity so if a survivor uses a key he would be teleported to a hook or instantly caught by the entity. A fire fountain bursting out of the hatch when the key gets used would be funny (surv insta death). So keys would become a high risk high reward item.
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Also ich denke man sollte ein Belohnungssystem einführen, das diejenigen die gemessen an der Gesamtspielzeit die wenigsten DC's haben belohnt.
Das könnten zum Beispiel Legacy Outfits in verschiedenen Farben sein oder ähnliches. Natürlich muss man dabei beachten, dass immer wieder unverschuldet disconnects vorkommen können. Weiterhin muss man tracken wer sich selbst am Hacken tötet damit nicht die falschen Leute eine Belohnung bekommen.
Jeder steht doch auf gratis Zeug und wenn man dafür nur das Spiel wie gedacht spielen muss ist es am Ende ein Gewinn für alle ;)