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Damecero

Damecero

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Damecero
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  • This feels like a ridiculous notion.. Totems are easy to do. So what, if the killer can see when you're near one? If ruin is on, and you try to take it out and the killer finds you, you are now distracting and having the team do the objective. If devour hope is on, more than one person is going to actively look for the totems if they really believe it is a big deal against them. Why is it that this perk, which honestly I wish came sooner because it is such a cool concept, is already being claimed OP when it can be countered, can be played against fairly easily if you are taking note of other perks, and itself is a totem perk? What's the point? It's doing its job. Leave it be.