Daada595
Daada595
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- Daada595
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Comments
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Yes it was Myers. I had no idea he had a add-on like that. I rarely use him
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That's a good point. Being able to not just rework the perks but the maps as well as how pallets and windows are positioned could change how the game could be played, while balancing out the mechanics of the overall game.
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Which is true it does take more finesse to pull off dead hard and that's fine.
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@amazing_grace said:
https://forum.deadbydaylight.com/en/discussion/comment/3127583#Comment_3127583
While there were some ways to counter dead hard as killer, there were still a lot of scenarios where people were just dead harding to the next pallet or window and the killer couldn't really do anything about that. There also was the issue where people would greed a filler pallet and dead hard to drop it, giving some extra loops around and forcing the killer to break the pallet, which the killer just had to hold forward and get this interaction out of the way as quick as possible.
With the change to dead hard, they basically eliminated this issue and now dead hard is only there to take a hit and not give initial distance. They basically got rid of the scenario where the killer wasn't able to counter dead hard, now killers are able to counter dead hard much easier.
I completely agree but how dead hard is now it expires to fast for the second chance. It's only 2 or seconds and you would have to almost run into the killer for it to be effective. With the new update it is fixing anti tunnel with killers and anti looping with pallets which is great.
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With the mori scenario, the killer didn't have devour of hope and it wasn't a exposed status icon the screen when me and my friend got mori without even being injured
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You have some really good points there and I agree. I play the game all the time and the queue rates was still high only had to wait 3 or 4 minutes before I got in a match. I use dead hard sometimes but not on a main kit but now on the update you only have one or 2 seconds to use it before the endurance meter resets. I was in a couple matches when that happened when me and some friends got off first hook and got mori by the killer before hitting the ground, not sure if that's supposed to be the game or not. About Dead hard I'm not sure how one perk can kill the game when it's so many ways to counter it as killer
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I agree with you on that, 5 seconds isn't nearly enough for BT and I agree on the point that you said with anti looping pallets but how the game is looking now it just looks one sided. Killers have a great kit to stop survivors and I think having that anti loop mechanic is very important so it won't be exploited as much but most of the survivors kits are being nerf dramatically.
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That's truly understandable and I can agree with that. But with the over usage of perks I can't understand though because it's the only ones that have any benefit in game. Implementing a permanent passive in Dead By Daylight is definitely a game changer for survivor and killers. All I can do now while playing the game is to wait and see what's in store for the game.
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Myers killed everyone, yea gens was done and I'm in the green rank next to red but the fact that teammates are random the unlimited duration activated regardless if we're good or not having an unlimited duration perk for killers is crazy survivors should have an unlimited duration perk too to make it fair because most of our perk got nerfed.
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@ChiTenshi said:
https://forum.deadbydaylight.com/en/discussion/comment/1715111#Comment_1715111
It's all fun and games until you play with blind-deaf Survivors who feed him xD
Exactly