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Cysbe

Cysbe

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Cysbe
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  • Dude, this would render flashlights utterly useless. The whole point of them is to use them while the killer is stuck in some sort of animation. It's already so difficult to get flashlight saves vs. killers (especially experienced ones). They can simply look at walls or quickly turn to face a different direction while picking a survivor up. It takes slightly more than a full second to blind a killer, so trying to blind them while they're not stuck in any kind of animation doesn't work. The whole point of them not being counter-able while you're stuck in an animation is to buy the survivor a couple more seconds to gain distance. If they're injured and not running iron will, then you can simply use you ears and follow them after breaking the pallet mid-blind. Even if they aren't injured, you should still be able to hear their footsteps.

  • @SpaceCoconut said:

    I'd always thought that limiting the % that a survivor could repair a gen would help this issue.

    Like a single survivor could only repair a single gen up to 60%. If two or more survivors were on a gen then it could be finished as normal, but a single survivor would have to move on to another gen when the cap is reached.

    This would keep the time spent on gens the same for survivors, but give the killer more time since survivors would have to move between gens in order to complete them.

    Some adjustments would be needed, but that's the general idea.

    Edit: This would also make shroud of separation a good offering rather than a penalizing one.

    Do you realize how awful and unfair that would be for high rank solo players?

  • Not to mention you can also just slug the survivor who has ds active, while you go after others. That's one extra person not doing anything to progress the game towards the end and other survivors will have to stop doing what they're doing to go pick them up. Most of the people in this thread are acting like they're forced to pick up the person who has ds active.

  • Entitled killers bitching and moaning about strong survivor perks, what's new.


    As a red rank killer, I rarely ever get ds'd. Why? Because I know not to go for the dude that just got unhooked. It's as simple as that. A mere minute of immunity after you get unhooked means nothing if you don't go for them. And if they jump in a locker while they have it active, then get off them and go patrol generators/initiate a chase with another survivor.