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CryonicSuspension

CryonicSuspension

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CryonicSuspension
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  • The Doctor ( Herman Carter ) throws out a shock cone. There's a common add-on that adds 2 metres to the shock range. It's easy to become used to hitting long range shots, and when you swap the add-on for something that adds mind games ( like Illusionary Pallets ), you start missing your skill shots, because you are 2 metres short, so there's a slight range readjustment.

    https://deadbydaylight.fandom.com/wiki/Herman_Carter

    I'm learning the Cenobite and I'm not using add-ons, to get a feel for the Physics of how the chains fly out. When the chain flies out, you have a tight window to modify the flight curve of the chain, so there are add-ons like +10% or +15% turning. It's easier to learn from a baseline.

    I think traditionally, the common items were kind of like training wheels for newer players?

    4+ years ago, Nurse had a Purple ( very rare ) add-on that allowed you to see where she was teleporting too. It was always too expensive for me to run the add-on, so I had to learn how to "do without". Me playing Nurse probably looked like someone learning how to drive a manual car. They changed to add-on to common rarity:

    https://deadbydaylight.fandom.com/wiki/Plaid_Flannel

  • The game definitely needs a headless mule. I liked the horse that has blood coming out of its mouth on "Crotus Prenn Asylum".

    The lore for the Skull Merchant was awful.

  • It's easier to learn killers from a baseline ( add-ons throw that off ).

    The Doctor - Herman Carter throws out electric shocks in a cone. There's a common add-on that adds 2 metres to his shock distance. If you get used to that extra 2m, and then switch to another add-on, you have to readjust for your skill shots.

    https://deadbydaylight.fandom.com/wiki/Herman_Carter

    Similarly, the Cenobite throws out chains and you can boost the steering, turning ( curving ) effect of the chain but I'm learning to do without the add-on. Eventually I'll start trying the add-ons to see how they affect the torque. I love the Physics of the skillshots.

    I think historically, the basic add-ons were a nice way to give beginner players training wheels.

    I noticed that add-ons that were once Purple ( very rare ) for the Nurse are now common add-ons:

    Plaid Flannel is a Common Spencer's Last Breath Add-on . Quality of Life: visually improved the Blink Landing Zone indicator; it will stay visible for the duration of the Blink. Change: lowered the Rarity from Very Rare to Common .

    In 2018, I had to learn Nurse the hard way ( it was like watching someone learning to drive a manual car ): stop, start, stop, start, stop, start, because I could never afford to use the Purple add-ons. It's just a case of learning the calculus by trial and error.

  • Pull the levers on the gates, to force the Endgame Collapse.

  • Bill with Unbreakable + Plot Twist = Bill: The Resurrection. Mind games galore.

  • Bots missing skill checks could be proportional to AI stress levels and Rank. Less stress = higher accuracy. Higher rank = higher accuracy. I think it's an interesting AI coding idea.

  • 4+ years ago, Wraith used to have busted pink add-ons that would create a crazy doppler effect when he uncloaked, he could also have silent uncloaking. I stopped using the add-ons and when the game got too easy, I stopped playing Wraith, even though he was fun as hell to play ( and the Doppler effect had me rolling in laughter ). I tried a bunch of different killers in 2018 and only really connected with The Pig Lady.

    I did my survivor challenges on Legendary ( Rank 1 ) difficulty, so it opened up my mind to, "Wow, I can use 3 janky perks + maxing out my add-ons to mitigate" to, "If I'm using meta perks, do I even need add-ons?".

    4+ years ago, there used to be veteran, high ranked killers that would not use add-ons. They were scary as hell.

    Back then, you could de-rank all the way back up to rank 20. To maintain your rank, you had to rely more on skill, rather than rare add-ons. If you lost two games in a row, it was easy to de-rank from Rank 1 to Rank 2.

    I think it would be more interesting if you could de-rank such that, if you are in Rank 1, you could de-rank to 2, if you are in 3, you could de-rank to 4. If you were in 5, you could de-rank to 6. If you were in 7, you could de-rank to 8 etc.I think it would prevent people being carried into Ranked games that they can't handle?

    Grades are a Ranking Game Mechanic introduced to Dead by Daylight in Patch 5.2.0, replacing the now obsolete Ranks. Grades, unlike the old Ranks that they replaced, are not used for the Matchmaking-process and merely represent a Rank-Reward System for each Ranking Season in Dead by Daylight. Both Killers and Survivors have a separate Grade that is shared amongst all Killers and Survivors respectively. It is important to note that Grades are merely a feature to show one's progression within a giv


  • Kindred / Bond used to be standard 4+ years ago but there are so many diffent perks to choose from now.

  • I'm having the exact same problem. I have not played Killer in 4 years. Today I bought the Cenobite because he looks fun. Game crashes just as I'm about to hook someone ( I thought that it was a Nicholas Cage problem / server load problem but it happens with any character ).

    My game penalty started at 3 minutes and now I have to wait 12 minutes. This is egregious... I mean... how can you give me a penalty when the crash log comes up and I fill it in... ######### already?

    https://steamcommunity.com/id/CryonicSuspension/