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CrazieMarie

CrazieMarie

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CrazieMarie
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  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/1734357#Comment_1734357

    Oh yea I see now sorry I'm still not totally awake yet lol , I would be able to get behind an idea like this I think it could be something that adds a little more spice to the game after all this time of the same ol same ol, maybe even shake the meta up a little bit by people wanting to try different things

    No worries, it's just an idea anyhow I wanted to know how people felt about it in that context

  • @The_Krapper said:

    If they did add that it in , it should be that you can equip four perks of your choice and then add any generic perk that already comes unlocked as a fifth , that way you would be limited on what your fifth slot would be and you couldn't couple more meta perks in to totally break the balance

    Yes that's what I mean

  • @AnnoyingNarrator said:

    I personally think that Keys are worse for the game than moris, but they are both terrible. Why? It has to do with both sides objectives and the way you complete them. Lets start with Moris

    Moris

    The Ebony Mori allows you to personally kill anyone who has already been hooked. Now, this is very powerful, but when you actually think about, all it really does it make it so that your first hook into your struggle hook, as the next time you get downed, you will be killed. So that is very strong, but there is a catch. You should not be getting downed in the first place! Moris are very powerful, don't get me wrong, but a good survivor can negate its effects by not getting downed. Which I know kind of sounds dumb, but at the very least it means that if you are doing your role properly, you can negate its effects. That being said, face camping with a Mori is absolutely horrible and is a crime against humanity, but I think we all know about that by now.

    Keys

    Keys, on the other hand, are complete BS. This is because it allows Survivors to say "I don't want to that objective" and escape. This is a huge problem, as there are many killers whose powers are based around the idea of forcing survivors into bad positions via the objective, for example The Trapper. So when the trapper spends his time setting up his traps, preparing a nasty three gen, and killing a survivor, the key lets all three of the other survivors escape via hatch, completely negating the killer's power. To make matters worse, the key punishes killers for, well, killing people. The more people you kill, the less gens the survivors have to do to escape. So if you are doing your job, you get punished. That is incredibly stupid. But the worse part of it is that as Killer you get denied the hooks that the survivors have, meaning that you are incredibly likely to lose some rank. You can counter it by bring Franklin's Demise, but you are giving up a perk slot for that.

    Conclusion

    While both of these items have the effect of negating an objective for their side, Keys are worse because there is no way to easily counter without giving some up. Keys also completely counter territorial killers on certain maps.

    I'm going have to hard disagree with you here. Just yesterday I was found first downed after a decent chase. Unhooked tunneled then moried. And because I don't run meta ds I didn't get to play the game. At least with keys you have to do 4 gens, which again I don't run. 9 times out of 10 when I get a mori it's a camp and tunnel.

  • @Aven_Fallen said:

    First of all, the game is created and balanced around 4 Perks per Character. Changing this now would lead to a HUGE rebalance which is needed so that some Perk-Combos dont become too oppressive. And this is not really something the Devs should focus on.

    For Survivor, you would get some really good Perks for free - Kindred (which I would not mind personally), Spine Chill/Resilience (which is used together, so 1 additional Slot for another Perk), We Will Make It for heals, Plunderers Instinct for a high chance to get a Key...

    For Killers, there are even some Meta-Perks included - NOED, Sloppy Butcher, Whispers. I would probably get a benefit on every Killer, since I run Whispers on a lot of Killers and if not, Sloppy Butcher. NOED would be a free Perk without having the downside of using only 3 Perks the whole game.

    And while the number for Killer Perks which are really good and non-teachable is smaller in my example, they are pretty strong.

    You dont want to mess with balance by adding a fifths Perk Slot.

    I see where your coming from and survivors do have a lot to work with, but as you mentioned the killer perks are very strong and are already used in regular builds now. So, maybe limit the survivors perks?

  • @Aven_Fallen said:

    They should make all Perks available from the Start and give 500k BPs to each player. This should be enough to do some Bloodwebs to test out some Add Ons as well.

    This would be great. It would also be nice since they implemented cross play if us console players got to have ptb as well. I play smite and when they implemented crossplay years ago they still have not given us pts, so pc always has a head start with the new god. It looks like it's going to be the same with dbd PC will learn the new killer before us. Uh and how hard is it to add an in game chat at the end of the game for console virtual keyboard? We have in game for smite, I think they can figure it out.