Conour
Conour
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- Conour
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Trickster after these changes genuinely feels clunky and miserable to play as. A throw rate of 3 knives a second combined with the need to hit 8 knives for an injury makes tricksters m2 feel pointless and unfun to use. The knives feel even worse to use than before. Combined with a laceration decay time of 10 seconds, it feels as though a lot of my work dissipates very quickly if the survivor finds cover in a high wall loop or any main building. Main event currently feels like a waste of time, there is no accelerated throw rate (I'm not sure if that is a bug) which renders main event pointless, although you get it after 8 knives, what is the point if it is countered so easily by taking cover? Furthermore, its lack of lethality has made it useless at punishing excessive altruism, at most you get an injury for punishing a survivor for over-stepping the boundaries. No recoil is a nice change as is 115 movement speed, however being 115 has not made up for the downsides of these changes. The result of this rework has simply been turning the trickster into a basic m1 killer who uses his knives to zone, which further encourages non-interactive W key gameplay.
Changes I would suggest is to buff Trickster's throw rate back to its PTB number of 4 blades a second, to keep up with the need for 8 blades to injure survivors. Secondly, I would like to see main event's lethality bumped up in return for it being a less common occurrence. I think main event occurring every 12-15 blades with a spike in its throw rate and duration would make it a more punishing special ability whilst also keeping it in check, I do not see the need for main event being available for every chase, loop design is inherently against the design of main event by nature, make it a punishing tool against excessive altruism. Lastly, I believe the laceration decay timer could be looked at, or possibly alter the numbers of Ripper Brace to an increase of 5 seconds from 3 seconds, to make it feel more impactful if you aren't willing to touch the laceration decay base-kit.
I do appreciate your attempts to improve Trickster, notably for console players. However, these changes have severely missed the mark. In his current state, I do not feel any incentive to play Trickster, as his core mechanics feel ruptured and altered in a manner which I find sluggish and unfun to play.
Thanks for taking the time to read this. <3