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Chynonm

Chynonm

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Chynonm
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  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/2923356#Comment_2923356

    This is good criticism, but all of this was carefully considered.

    First, to the notion that this was just the easiest way, that's not quite true. We're working on new characters anyway. Adding this to a new character's lore instead of David's is no more or less work; at the end of the day, new characters are still in the works.

    (I know you haven't mentioned this, but I have seen other people point it out) I just want to make it clear that we're not rewriting a character's lore. I will not go into details on what exactly happens in this upcoming tome (you'll just have to find out for yourself ;) ), but we are not ignoring the past. People often learn things about themselves as time goes on.

    That said, we did carefully consider our options, and there are ups and downs for both existing and new characters. For starters, new characters tend not to release with a lot of lore. Typically they'll have a short story that highlights their talents and personality, giving some insight into what they're good at and what kind of perks (or powers, for Killers) they'll have. Trying to shoehorn their sexuality into their lore would likely come across as very forced, and tokenism is one thing we absolutely wanted to avoid. It was important to us to make sure the first character- whoever they were- could stand on their own with fully fleshed out lore rather than focusing entirely on their sexuality. It's a part of who he is, but he is David King first and foremost. Even for a new character, odds are we would have preferred to build up their lore a bit before confirming anything (which in the end, leaves it feeling like a retcon anyway).

    We worked with GaymerX to tell a story that fit with our existing character's lore, and after many discussions, we all agreed that David King would be the best fit. I won't spill the beans just yet, but hopefully you'll find that his story in the tome does this justice.

    On a personal level, I also wouldn't be too crazy about the first confirmed gay character being locked behind a DLC paywall. There's a lot of distrust, and rightfully so, with companies promoting pride for a profit, and I'm glad that's something we've always steered clear of. This is a subject that hits close to home for a lot of us, and I'm grateful that it was handled with care.

    All that aside, a new original LGBTQ+ character in the future is totally possible, and we absolutely are not ruling that out. Representation was long overdue and we wanted to make sure the first confirmed character was handled properly. Now that we've broken the ice, it'll be a lot easier to approach these subjects up front and/or in more subtle ways.

    My complaint about this whole situation isn't that David is now gay, it's that we was turned gay just to pander to LGBBQWHATEVER9++, the twitter implies

    1º BHV admitting there were no BBQW chars in DBD.

    2º BHV due to 1º decided to turn a character gay.

    This whole situation wouldn't have disturbed me if this announcement never existed and we just had the lore, or if it just came out and said that David is gay it just had never came up, but having it completelly just worded as "ohh yeah we need more representation so we gay-beamed david" is just insulting for everybody and comes off as pandering.

    Character progression is a thing, but this is not that and is in fact the opposite, randomly swapping a characters sexuality as if it were just a level you could pull because for you BHV it is, but irl it's not and the how the message inplies you just did is insulting.

  • Completelly insane proposed change. What's stopping a unhooked survivor from just hugging near the killer and then taking the BT hit when he's finally about to down another survivor, prolonging a chase another 30sec+

    The 12seconds are already bad enough as it is allowing this to be done for quite a window, and then the survivor jumps on locker because they have DS and there is nothing the killer can do but eat the DS or leave them alone.

    Nothing feels worse as a killer than having everyone around you going for the unhook, playing a non-instadown killer and being literally impossible to trade hooks with anyone as the BT survivor body blocks the way until they reach an exit gate.

    Moving BT yo be a personal perk would be a welcome change since it at least prevent what happens now where only 2/4 players carry it and more often than not every single unhook in the game is with it. They should at least force every sruvivor to have a perk slot for it, they already outnumber the survivor 4-1 in perks with better options, but then we get stuff like BT/boons which give too much value by affecting everyone.

    Alternativelly they should just delete BT and give its effect to every survivor for 3 sec. Not like they need any more, their DH is up after the unhook after all.

  • Haddonfield is disgustingly survivor sided, there are a ton of loops on the first floor of houses ending on windows which are either near or actually infinite. The map is also way too large and it's impossible to preassure gens at all since houses have multiple escape routes.

    Balanced landing is also super op and I got several SWF using offering and running multiples of it, it makes the houses even more unloopable, most of the pallets in the middle of the map also have long obstacles on both sides making them very safe.

    As for 5-6 pallets, LOL, thats about what you have just in the tree in the midle and in front of houses, every house has one on the back, there are 2 on the garder and several more inside the houses and the house basement for a total of 12-18 I'd wager.

    Played 5 games on that map today as legion and every single one ended as a 0k, played 3 games in other maps and all were 4k, map is just impossible for most killers to do decently in.