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CharlieCreston

CharlieCreston

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CharlieCreston
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  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1253006#Comment_1253006

    The problem with running in a zig-zag fashion is that it ends up in the survivor losing a lot of distance and the deathslinger doesn't have to do anything for it and can catch up to the survivor quite quickly.

    Huntress has to hold up her hatchet to achieve that and slowly moves towards the survivor.

    Deathslinger is slowed when firing/missing a shot, and his movement speed is the standard speed for the game. If you're good enough, you should be able to get yourself to a loop by the time he would catch up with you, even if you do a little wiggle

  • Well, I'm going to brush this thread off at this point because with every additional post it just sounds more and more like an r/thathappened entry.I'm sorry you feel that killers are #########. Play killer and be better than them.

  • @Gonourakuto said:

    https://forum.deadbydaylight.com/en/discussion/comment/1251703#Comment_1251703

    yeah its not per say full on hitscan but its so fast it might actually be hitscan , you still can't dodge it 90% of the time

    I personally don't use dead hard and i play in red rank and can dodge huntresses just fine but deathslingers are a big NO NO can't dodge him

    also yeah makes sense a character that give your opponent no chances of fighting back his gonna be fun to play as

    It's not necessarily about dodging, but juking instead. Honestly, as someone whose played Deathslinger a ton lately, I find that people running in a zig-zag fashion are actually significantly harder to hit, despite what you might think. Just don't run in a straight line anywhere and you'll probably have a good chance of being missed by a shot.

  • Even before DC penalties were active, DCing was in no way an effective way of punishing ######### killers. As a killer, you just think "cool, one less person to worry about..." and brush it off. Hardly missing out.

  • @Atrushan88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1251692#Comment_1251692

    I mean, you immediately and condescendingly judged who they were based on....guesses? Sure, maybe they do d/c more often than they're letting on, but you have no proof of that. They claim this is their first DC and they got 24 hours though. I DC when I have no other way to screw a jerky killer out of their jerk behavior unapologetically and the most I've got is 15 minutes, and believe me, it happens quite often, and I don't instigate the situation. It didn't start off that way for me, but after so long of being tired of ebonies and people camping their first hook(mostly others, sometimes me), I gave up caring. If they don't want to play in a sportsmanlike way, I don't have to either, and I can still get plenty of play time.

    That said if this guy is telling the truth, then they got done wrongly. If they aren't, then they DC literally every single game.

    I actually was not the one to accuse them of lying about how many times they've DCed. I'm not going to accuse them of lying directly when I have no proof. I'm simply saying that if tunneling is happening to him, say, 9 games out of 10, which is how frequent his post makes it sound, then it sure seems like he's playing a completely different game than me. I just don't see tunneling happen that often.

    When I play as killer, I explicitly do my best to avoid downing/hooking the same survivor twice in short succession unless they do something foolish such as self-heal at the hook. These same survivors tend to be the most vocal ones post-game, whining in chat that I am a "tunneling camping #########" and the like. It's a player stereotype that seems to show up fairly frequently, and if this person honestly never does toxic things like t-bagging after a pallet, then the only reason I could see killers 'tunneling' them is if they were simply not playing very well in the first place.

  • I think you misunderstand the meaning of "hitscan". His shots do take a brief moment to move through the air, qualifying them as projectiles.

    However, you are very much correct about Deathslinger. By god, the man's ability is an instant shutdown on any loop with a window if you're good enough with your aim! It's unbelievable how frequently I can catch survivors out simply because there was no way to avoid getting hit. Still, it's very possible to play against and win against the Deathslinger, it just requires team communication and coordination. Additionally Dead Hard (if it works) does seem to allow players to dodge the spear, and general juking methods (like you would use against a Huntress' hatchets) do seem to be effective against most middle-skilled Deathslingers currently. By all means, I think Deathslinger falls into the "OP Killers that are a crutch for bad players" category, particularly with add-ons but he's not without his flaws. Although he can be frustrating to play against, it does make the killer pretty fun to play as, and I think as players acclimate more to his ability and mechanics, you'll see him start to feel a little less overpowered... But only a little ;P

  • @Atrushan88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1249151#Comment_1249151

    Honestly that's silly. You can run a killer for too long and they will not only camp you, but sit at the hook hitting you over and over. It happens quite often whether you do anything to them that people consider "toxic" or not. I've had it happen game after game after game of me doing nothing to irritate them other than running them for too long as well. People who play this way are ego-centric and if they find they're not the hot ######### they thought they were, they immediately resort to underhanded tactics.

    https://forum.deadbydaylight.com/en/discussion/comment/1251647#Comment_1251647

    I think it's pretty obvious English isn't their first language and you're bashing them for it. Not cool.

    I don't think criticizing someone's language is really too far out of hand when they're going to immediately and condescendingly disregard any dissenting opinions as simply uninformed and calling them "adorable/funny". OP obviously didn't come here for an honest conversation, they just came here to write a barely-punctuated paragraph rant and expected everyone to cheer and applaud them for it. If they were genuinely listening and responding to the comments being posted, I would not have a problem overlooking the grammar being used. Since they clearly believe that they are right and everyone else is just silly, some harsher words need to be spoken to bring OP back to ground level. If you think that's "not cool" then that's your personal opinion, but to me there's nothing cool about acting high-and-mighty on a forum that you can barely communicate on.

  • @Alucardrx20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1249151#Comment_1249151

    you are adorable with your message thinking i am the one harassing killers. so keep being funny and responding to stuff you obviously know nothing about

    Alright, well, when you're ready to join the rest of us in the real world, where we have sane and intelligent thoughts, let me know. It's a shame to see there are still some people stuck in the early internet era and think condescendingly calling people "adorable" automatically makes you right.

    I've put hundreds of hours into the game, just like almost everyone else on this forum, I'm sure. I know that tunneling and camping is not genuinely as frequent of a problem as you're making it out to be. The only reason killers tend to tunnel every game is when there's a survivor t-bagging them, or doing some really dumb plays that get them in repeated chases. I'm not saying you're harassing killers, I'm just saying... you're either pissing them off, or you're doing something wrong gameplay-wise and getting caught by them frequently.


    Now, if you want to talk about "stuff you obviously know nothing about", then you can consult the dictionary. Your original post looks like the ramblings of a drunken man who learned English as a third language. You want to be condescending towards everyone on this post, telling them you're right and they all just "don't know what they're talking about"? I suggest taking the time to write out a well-structured, properly punctuated, and coherent post first. If you're incapable of that, then you're probably incapable of playing DBD at a higher level.

  • Unfortunately, trying to unhook a survivor from a particularly voracious camper can cost more downs/hooks, when the time could have been better spent doing gens while the killer is unoccupied. It's an unfortunate situation, and I do agree that there should be some sort of legitimate, gameplay-based punishment for camping, as opposed to a meager ding to emblem quality.

    The only problem I can see is that... sometimes survivors are just dumb and will, say, loop the killer around the killer shack with a survivor hooked in the basement. At that point, it isn't camping, but the killer IS remaining in close proximity to the hooked survivor, so it would be hard for the game to distinguish between "camping" and "chasing ignorant survivors"

  • I think the conditional statements are going to be an unavoidable result if players are going to expect new perks to continue to be added alongside killers/survivors. The unfortunate reality is there's only so many ways you can modify action speed/exhaustion/aura reading before you have to get creative. The only options are either adding/expanding mechanics entirely, i.e. Ace Visconti bringing luck perks and The Hag bringing Hex perks, or creating complicated requirements for new perks.

    In regards specifically to Inner Strength, I think the Totem cleansing mechanic basically serves as a "limited charges" sort of thing, to stop Nancies from healing themselves over and over again in lockers, which are found literally everywhere. I really think the perk is decently designed, but I can understand where you're coming from when trying to view the mechanics as individually separate.

    Although I do agree that things are starting to lean towards the "too many conditionals for somewhat small benefits", it's worth noting that the benefit to these perks being only semi-useful is that none of them are meta, meaning you're not required or urged to run them if you don't like how complicated/difficult they are to use.

  • Judging by the way you have typed out this post, you definitely sound like the kind of player who harrasses the killer for "tunneling" because you sat at the hook self-healing and he just came back and downed you. There are perks for avoiding tunneling, namely Decisive Strike. Also, tunneling killers are not common enough to show up multiple times in a row every day, unless you somehow manage to play a version of the game with completely different players. You make it out to be that ALL killers you play against are tunneling you. At some point, it's worth evaluating whether there's something with your playstyle that might predispose them to dislike you, or cause you to end up being found frequently.