ChanceGaga
ChanceGaga
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- ChanceGaga
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@Joao_Bandicoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1227827#Comment_1227827
In a DC for a hatch you aren't on top of the hatch, you are on top of another survivor or far away, the counterplay you propose makes sense in a scenario where there is a time between Survivor 1 quitting and Hatch opening/Survivor 2 escaping.
Thanks for the reply. I'm sure there have been DC's for hatch where the killer was able to close it, but you're right.
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@Joao_Bandicoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1225086#Comment_1225086
With a DC to guarantee an escape without counterplay who is the one entitled? The Killer trying to kill all 4 by slugging (not a great experience but in the rules) or the Survivor abusing the fact a DC opens the Hatch instantaneously (something that isn't on the rules)?
I believe the counterplay is the killers' ability to close hatch before survivors get the prompt to escape through hatch.
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I honestly don't understand why, if it's bannable, Behavior doesn't just remove the ability to DC. That gets rid of the "problem" of DC'ing to give survivor hatch, and will make it so more survivors allow the killer to remove them from the game, giving them even more points and allowing survivors to keep the ones they have. It confuses me that to DC is considered by many to be toxic and bannable while camping the hook and overt tunneling, which denies survivors of points probably even more so than DC does to killer, are considered legitimate. I understand the removal of oneself from the game is completely different than denying a player the chance to play, but perhaps DC is a way to remove yourself from a toxic situation or a way to prevent rage. Thanks for coming to my TEDtalk.
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Honestly just run devour hope and camp the totem.
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I don't like playing against billy either. It's always straight back to the hook and tunnel tunnel tunnel.