BubbaIsTrash
BubbaIsTrash
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- BubbaIsTrash
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@Nurses_Calling said:
https://forum.deadbydaylight.com/en/discussion/comment/774224#Comment_774224
Personally, I think if the survivor resorts to using their key then, you obviously have intimidated them and they dont really feel like they can play the course of the whole match, just my opinion.
I really disagree with that. Maybe sometimes people are intimidated and use hatch, but keys are literally meant to be an easier escape. I usually bring in a key, almost every game but only use it if the killer is camping, is a camper, or tunnels. Truly being intimidating would be someone that can properly be a killer without ruining the fun of the game for everyone.
Per say, keys are just for people who are looking for a quicker game, as someone stated above. As well as me NOT spending half of an hour with teammates that use their toes to play the game, and a nurse who ONLY teleports everywhere. Sorry. But, I think we can all agree the worst players are the ones who DC.
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@Mochan said:
I thought when you are hit when are unhooking someone, the unhook action is COMPLETELY CANCELLED. I've done this many times and have to redo the unhook each time.
If it bothers you so much. Don't hit them. GRAB them. That ends everything there and then.
And if you can't hit the unhooker, seriously that's your fault. Do you need any more hand holding for hitting a stationary, unmoving target?
I don't think you understand the grab feature all that well. To be able to grab someone you only have a limited time range to do so, the grabbing someone requires you to be right there, and hitting the attack button on time. As well as being too late, they can only hope to get a hit in on lunging the saving survivor.
The whole problem with the lunging, or even regular hitting just makes you attack the hooked survivor, as aim bot is trash, is that it targets either the closest or the requirements for the aim assist to come into action. Not only is the whole assist thing a problem, but hits go through the unhooker, but then again, hitboxes have always been a bit broken.