BrungZale
BrungZale
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Hi, so I've got a couple questions. Why will killers be punished for playing the game? I understand that tunneling sucks and how hard it is to REALLY balance, but this (unless I'm reading it wrong) means that if you hook someone twice in any situation in a row to kill them gives everyone a reward. Would that not incentivize bad play later in a match to get gens done even faster? Just sandbag a dead-on-hook teammate to get a buff. I play both sides of the game and either way you shoot it, survivors get rewarded if their teammate kinda sucks enough to eat a chase (and lose) after just being unhooked.
The regression part especially is odd because how could a killer prevent gens getting done other than wandering between gens? Killers with very little movement (at lower levels like me) would be SOL if a group just bounced from gen to gen. I hope that there is playtesting and more fiddling done to see what else would work because I just don't see this specifically being a great change.
