Brucethethird
Brucethethird
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This change is more aimed at addressing the cleansing of Hex totems before they have an impact, meaning that the Killer's perks matter, and do not get removed within the first couple of seconds of a trail.
This is not an idea to increase the risk of totems by obfuscating their location from survivors as they would only be hidden when not having an effect on the match. This also dismantles the paradigm of them being high risk/reward - if you don't mind me repeating an example: when you spawn and Hex: Haunted Grounds pops when you're heading to where you think the survivors spawned, and there is no other in-game stimuli to where the survivors are in the trail, you have lost a perk. Yes the survivors were exposed, and that would be your high reward - but it leaves you in a state where it cannot be capitalised off. Compare this to Sloppy Butcher low (practically no) risk, mid-to-high reward.
This change will make it so it feels better to run Hexes, as they are safer at the start of the match, where they are most vulnerable, and have had little impact. This is off the back of learning that BHVR are not looking at changing spawn location logic, so picture this change as a fix to give the Killer at least some time to get the build going - just because a 5 stack Devour Hope is special, does not mean it should be a rarity, rather than just spawning on a lit totem, thinking 'If it glows, it goes.' then removing a whole perk before any effect is even felt.
This is exasperated as most Hex builds are 3-4, as you need your trap/protection Hexes. This change would not remove that aspect of totems, so Killer's will still need to run a full Hex build, and not just cram stronger Hexes where Hex: Undying or Hex: Retribution would be. Or worse slotting gen regression in their slots.
Additionally, it could reduce more degenerate totem camping playstyles, like that with Demo defending Devour Hope - which is spurred from them being so vulnerable.