BritishBoop
BritishBoop
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/3189938#Comment_3189938
Those no doubt play a role in which perks are most popular- and yes, we are indeed talking about the same site. 😁
Huge props for putting it together. I'm a big fan of stats myself, so having community sourced constantly updating stats is super exciting. It's very interesting to see how they line up with the complete data, so I can kinda piece together where the blindspots may be depending on where they differ.
I'm not wanting to hijack this thread but that is genuinely awesome and a bit surreal to hear. As unlikely as I know it would be, If you ever fancy sharing any insight into those blindspots my details are on the About page of the site...
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/3189483#Comment_3189483
The stats come from a 30 day period, with a small buffer after the 6.1.0 update while everything settled a bit. It's not doubt at least partially influenced by the Tome challenge.Self-Care is actually still meta in some parts of the world, though, so while you might not be seeing it much in your matches, enough people are using it elsewhere to secure the #1 spot.
If the site you're referring to is the same one I'm thinking of, it may be due to that site's userbase primarily being from English speaking countries where Self-Care is far less popular.
(Full disclosure: I'm the developer of the site I believe we're all thinking of.)
As with any occasion official stats are released, it’s fascinating to explore the similarities and differences to the data NightLight has gathered. People have been quick to point out the rather large difference that currently exists but I’m glad we now know the period the official stats are from. I was doubtful they included the last couple of weeks at the very least. If you look at the historical stats on NL, the perk usage is a lot closer to what we’ve been shown (as one would hopefully expect). The rankings/usage rates shown on NightLight are based on the last 14 days for perks and 30 days for kill rates (by default) as is stated on the site. In any case, there are still differences between the data, and I wanted to share some of my thoughts as to why that might be.
- Regional representation (as has been mentioned here). NightLight has users from around the globe but there’s naturally going to be bias towards English speaking countries.
- Perk availability. The selection of perks newer/more casual players have available is going to be rather restricted. I think this might be playing a large part in the discrepancy with Self-care in particular.
- Game knowledge/experience. Again, newer and more casual players are going to be considerably less informed in their perk choices – for better or worse - and the level of gameplay is obviously going to differ as well.
Unfortunately, the last two points cover the demographics least likely to use NightLight. It's a problem many point out and is something I can't do a whole lot (about as I rely on people finding the site and wanting to track their own stats). This is also another limitation - my sample size is a tiny percentage of the matches that are played. At the very least, I wish I had some way to use MMR data (or something close to it) so I could at least offer some context into who the data represents. I am looking to incorporate an "hours played" metric into the site as one way of potentially helping with this but that's obviously far from ideal.
As a side note - (unless I’m mistaken as to which site we’re referring to, in which case please disregard this message), it’s nice to see a somewhat official somewhat acknowledgement of my work. If anyone from Behaviour would like to discuss NightLight or stats in any way, I’d be more than happy to chat. I'm really trying to provide a positive and interesting resource to the community and the last thing I want to do is present data that shines an unfair light into the fog.