BrianOfJudea
BrianOfJudea
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- BrianOfJudea
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I would say the ability to stack mft with other haste perks is what really needs to be looked at again because having a survivor have 10% haste with hope and mft is straight up not fun for m1 killers. The 3 percent on its own isn’t that bad but the fact it can stack plus the perk also gives endurance after healing is kinda insane to have bundled in one perk.
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@Edilibs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327940#Comment_3327940
Same here...DBD won't be the same for me after this and while I won't be playing FT13th I guess I have to find something to fit the horror experience that I'm looking for.
I will be playing this game way less and it sucks bc as a killer main I also like survivor it's just that if something were on the line I'd play killer but now it's just crap. Just yesterday I went on a 3 or 4 losing streak and that has never happened to me before...
It's happening bc not only am I getting out on bad maps constantly I now have to deal with more coordinated survivors ie players having they're hand held? Why?.Why would they do this? Built in bt wasn't enough? My goodness! Why not just give everyone free Unbreakables while they're at it and free Tenacity...so dumb!
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328049#Comment_3328049
It's contradictory! Swf is a big problem bc only Nurse and to a degree Blight are the only killers that can handle them but it's still no guarantees...
You really think this is good for the game? Smh
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328064#Comment_3328064
You fail to realize one very important factor in all this..maps! Killer loses over 80% of the maps but yeah let's balance solo around swf....smh! Like swf isn't a major problem for killers to begin with.
The devs are bad at balancing and they sometimes have terrible ideas period, they're human but at the same time this is rediculous.
The new survivor hud is more of a convenient change and not a substantial buff, bad solo teammates are still gonna be bad despite these changes. The info from the huds is undeniably going to make decent survivors more aware in general but just knowing that your other teammates are healing or doing gens isn’t going to make matches go twice as fast with the gens getting slammed faster than they already could. I’ve already played two hours of killer and the hud changes in my experience have not and won’t impact on the overall speed of gens. Even if these changes do result in the kill rates dropping slightly with the escapes rates potentially increasing which is likely, as a killer your only as good as the survivors your going against and vice versa as a survivor, how can you improve or proclaim to be good at either role if you win every match with little to no effort.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3249032#Comment_3249032
i suspect that the perk would have delayed rewards where your waiting for a survivor to heal to reap the activation of the perk instead of just playing normally and letting the perk trigger through natural decision making in the game. I think upfront token is more direct for the killer.
Fair enough
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3249012#Comment_3249012
I have considered making it 3 hits, though I'm not entirely sure if the perk would trigger too often at 3 hits. I have also considered the idea that the perk resets on-hooking the survivor instead of putting them in the dying state. This enables the killer to slug although the goal of the perk is not to make the killer slug though. its suppose encourage the killer to spread injure pressure even when in the presence of med-kit and healing perks which largely reduce incentive to spreading pressure.
what if instead it was after a survivor completes a healing action from being injured by a basic attack you get one token, the perk would incentive hit and run and would almost be like an alternative to devour for killers like wraith, Sadako and dredge.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3248896#Comment_3248896
It is not on hit. it is on injury. It uses same trigger condition as killer perk hysteria with an extra condition that it only works on basic attacks. It does not gain stacks when hitting endurance.
Well the perk would just be counter intuitive then, the time it would take to hit everyone once, let them go and then find someone who healed would just be too much of a time sink compared to just committing to the second or third survivor you chase. Once you do hook someone you’d have to almost throw the game to get 4 stacks as well, because if you hit the unhooker you can’t commit to them because you would lose all stacks, can’t hit the person off hook because even if they don’t have endurance you lose stacks, then if you decided to just find the other two there is no guarantee they would give a free hit and after that you would still need to get another hit from someone whose healed in that time and by that point the survivors would notice the perk and just pre drop everything to make the down less valuable. In unhook scenarios like that the killer could try to plan the hits around the survivor who was unhooked and use the Insta down on them, but then they might as well tunnel off hook I guess so idk.
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@RonMan32 said:
https://forum.deadbydaylight.com/en/discussion/comment/3247969#Comment_3247969
I dunno if I'd call that INSANE since Devour Hope only needs 3 stacks. Granted those stacks are harder to get.
I'd say yeah either make it a Hex or make the tokens based off putting survivors into the DYING state not injured.
Insane might be an exaggeration, but it would be fairly strong on hit and run killers and imagine the camping potential with this perk, if you hit everyone once or even just their off the records/dead heads and then proxy a guy on the hook. It’s basically bubba camping but in a perk. Putting it in a hex would counter the camping though and make it more of an early game pressure perk like blood favour.
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it could work as a hex but would still be insane on some killers