BrenoC
BrenoC
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- BrenoC
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Yeah,I understand that.I was thinking that with the shop + microtransations could help in this,wich could make the game a little more new players friendly.Peanits said:I think there should still be some reason to go out and actually buy the DLC. Gotta' pay the bills somehow, after all.
Peanits said:
But what I could get behind is a reroll option. Don't want any of the perks this week? Spend 450 shards to reroll them into four different perks. That way your can increase your chances of getting the ones you want, but it'll cost you more if you're impatient.
I actually think this is a good idea and could help,would love to see that added. -
Considering that it will take 20-30 hours acording to the devs to get a single character,a survivor or a killer,and It might not include licensed ones (and It takes ~1 Million bloodpoints to get to level 40 with a character),It would be a really time consuming + insane grind to not only get the teachable,but get it to your main characteriOrangeStain said:@BrenoC said:
Shazzabam10 said:I agree and disagree on this one tbh. I think it would be a fun and new way to get perks but, at the same time it means all these new survivors wouldn’t have to go through as big as a grind we had to go through to earn perks, I think it might be a little too easy. Overall though it does sound pretty cool.
I understand that It could be "too easy",I just don't think that having to wait weeks or months to get a single perk is cool.And considering that the next patch will remove Iridescent Shard cap,maybe increasing the price of an teachable would resolve the problem of It being "too easy"?
You think you could just level up the survivor/killer (while using the new Shard system to unlock the survivors/killers you don't own) by the time the teachables come in the shrine rotation, right?
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I understand that It could be "too easy",I just don't think that having to wait weeks or months to get a single perk is cool.And considering that the next patch will remove Iridescent Shard cap,maybe increasing the price of an teachable would resolve the problem of It being "too easy"?Shazzabam10 said:I agree and disagree on this one tbh. I think it would be a fun and new way to get perks but, at the same time it means all these new survivors wouldn’t have to go through as big as a grind we had to go through to earn perks, I think it might be a little too easy. Overall though it does sound pretty cool.