Brenbren
Brenbren
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- Brenbren
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@Cymer said:
https://forum.deadbydaylight.com/en/discussion/comment/679759#Comment_679759
Now I understand your idea, but we already have PGTW, basically same effect. Current Ruins buys you an extra min of gen time on average so you can setup you game. That's why most swap Ruin out for Corrupt Intervention. It also helps you to find survivors, either by failing skill checks or looking for the totem. These aspect of the perk would be lost.
Thanks for the insight, I just thought of this idea to put the effectiveness of ruin in the hands of the killer and survivor, not just the survivor and RNG location of the totem.
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@Cymer said:
Ruin only works against bad survivors.
Good survivors don't bother hitting great skill checks and know where to look for Ruin.
That’s why if they remove the totem aspect and just make it a perk that activates only when someone is hooked it’ll benefit all players and all ranks. It’ll reward survivors for escaping in chases and reward killers for winning the chases. Will make it better for killers to just engage in chases and not be paranoid that ruin will be cleansed and no need to keep checking it.
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Jim Hopper or Kiryu