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Brayton

Brayton

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Brayton
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  • Im very late to updating this but

    image.png

    We are getting him as a chapter in 2027 LETSGO

    This is from the road map i got to see on: https://www.reddit.com/r/LeaksDBD/comments/1u6352r/year_11_roadmap/

  • So to come back on this topic for those who have not seen the live stream yesterday.

    They did cancel the skin but they say that they are revisiting how they will bring Frank Stone to the game.

    This could be actual a Chapter release but we will have to wait on further upcomming updates.

  • I love this. This happens not only cuz the zombie is on a differnt floor but The zombie falls off in the hole. But the hitbox of the zombie for some reason stays on the 2nd floor. So if you go near it the zombie shoots up and attacks. This can happen everywhere where there is a level difference. Midwich school, Lary's, Hawkins.

    An other thing is when you as killer want to drop down from that same hole you are blocked by hitbox of the Zombie.

  • PC can confirm aswell. This is also by all cosmetics he has.

  • @DBDVulture said:

    https://forum.deadbydaylight.com/en/discussion/comment/3123643#Comment_3123643

    The zombies dont really block anything by them being there.

    Also Nemesis is 2-3 DLC's old so why bother fixing him? That's how they handle things around here.

    It's not that he's 2-3 DLC's old that there is nothing fix about. they fixed or reworked other killer too that are older. so They can still do it but they just need to have the will for it. or just one that can code the zombies better.

  • @DBDVulture said:

    Zombies get stuck on this part of the map Every single game. Survivors know the zombies get stuck here so they lure them to this spot

    https://us.v-cdn.net/6030815/uploads/CR0WXEODKMIR/20220720202931-1.jpg

    Well see that is true but that is like a spot that is fun to get them stuck on cuz it blockes a entre to that part of the map. I can see that that is the new RPD but that was also on the old RPD the case i forgot to add that in there. But yeah i don't expect them to change Zombies anytime soon

  • @TheMruczek said:

    https://forum.deadbydaylight.com/en/discussion/333318/a-killer-tierlist

    In my opinion, nemesis, trickster and dredge are placed too high while demo, freddy, gf and deathslinger are too low.

    Nemesis is pallet eating machine yet he has to basicly hit 2 different survivors and even his best add-ons can sometimes do nothing. I think he should go in front of pinhead.

    Dredge map mobility is basicly hit or miss kinda deal. If u get map that has small amount of lockers or they are placed in weird areas of map u are gonna suffer. His anti-loop can be countered by chaining loops or leaving the loop (artist suffers from this way more than dredge tho), i think he should go in front of billy.

    Trickster is way too map depended. Trickster suffers from not being able to chase ppl in buildings cuz he is slown and he can't sneak shots to injure ppl like huntress or deathslinger. So in open maps he is quite scary, in other maps not so much. In my opinon he should be switched with deathslinger.

    Freddy, for most part he is simular to clown but with teleport. Map mobility is always important since map design in dbd is straight up trash. He has decent antiloop, terrible add-ons and good teleport. He isn't great but i would place him in front of wraith.

    Gf is probably still the best stealth killer in the game and the one that coh hurt the least. If you plan out and 99 survivors every chance you have he can be very scary and now with the new changes he has more chances to snowball since he can just mark one survivor and force the other survivors to come and rescue hooked survivor. I would place him behind doctor.

    Current Deathslinger is still very good chase killer that can zone you out and use stbfl fairly well with the changes that were made to his CD after you break a chain. Does he still struggle in 1v4? Yea, but i wouldn't say he is low c tier killer.

    Now for my main, demo, with the new changes coming to killers having shorter cooldown after they m1 and survivors having less speed boost after hit means that demo with 8 stacks of stbfl can catch survivors with fully charged shred after m1 basicly most of the time. Scott Jund made recent video about it if you want to see it for yourself. I would place him behind bubba.

    Yes. Nemesis is in my opinion an Atier killer. As soon as you're level 2 you judt don't care about pallets anymore. Strongets addons can still do something imo marvins blood and the Nae parasite is a good combo to level up quick en to also confuse survivors. Map and gen pressure with Nemesis can be good when Zombies work with you and not against you.


    I have many times that zombies just get stuck the whole map and do nothing. When you have the time to reset thel thzt's fine but id you have sweaty swf against you it's not fun. Nemesis is A tier but the zombies are around B the AI can be better.

  • Hm strange i got the achievement  the first time i tried The Dredge and i got the achievement  straight away.

  • Here a vid it just happened to me 2 in a row. They said that they fixed it 2 patches ago but it's still not fixed, this let's you see that they don't test thier game.

    https://www.youtube.com/watch?v=Nz8Wn5tsxVI

  • Apperently they have fixed the bug in the PTB

    • Fixed an issue that caused the end of the Nemesis tentacle cooldown audio to play on Survivor side.

    so that's good to hear i will be testing this

  • @tourniquet said:

    It is so irritating I actualy DCed because of this. It seems that is heard around the map when he uses his tentacle.

    yeah it's when he pulls in his tentacle back into his arm. When you play Nemesis you hear that sound too. But when i remember that sound is not normally played when he does his tentacle back into his arm so idk how or what that bugged caused to happend but yeah it did

  • @SassySnorlax said:

    https://forum.deadbydaylight.com/en/discussion/300506/sound-bug-nemesis

    I've noticed when playing as Nemesis, you'll hear random crates opening as well. Like someone is near by opening the Vaccine Boxes.

    Well yes that is also a bug. the supply crates open when you come near them even tho the vaccine is already out and has been used by the survivors. It's not when they are near it's when the killer is near cuz as survivor playing against Nemesis you don't have that bug. If you know what i mean

  • Ngl but the last two with the pig are actually nice imo, but i can imagine that it might not but nice to play with it. Is this ony on pig and freddy or dos other killers have the same problem? Cuz i don't have tha tproblem with playing The Nemesis

  • @GoshJosh said:

    +1

    Everything should cause him to say it! All damage, infection, starting a chase, every dozen seconds in chase... everything. It would be more consistent with the game. 😂

    yeah maybe but i just want him to say STARS more often

  • yep on pc i can comfirm, i just played a matxh and when the firs gen was done and i switched to victor you keep hearing it.

    at first i thoug i was getting gen rushed but then i noticed that it was a sound bug

  • @maaadinsomniac said:

    https://us.v-cdn.net/6030815/uploads/G5I2PLFPEMOZ/image.png

    I tried this by myself, 1st game, it's amazing how this game act for some people.

    yeah it still suprises me what bugs and what ever that goes wrong in the game and bugs like this is fun cuz some are getting the same bugs and some doesn't so yeah

  • yeah same cuz it was like my 5tth game with twins and in all those matched i couldn't find it.

  • Do we get another crown or is the same as last year? cus in the vid on youtube they have other looking crowns and when i played and escaped i recieved the crown from last year.

    in Crowns Comment by Brayton