Avatar

Bl00dw0lf95

Bl00dw0lf95

About

Username
Bl00dw0lf95
Joined
Visits
2
Last Active

Comments

  • I'm a Circle user, I use it because every killer insists on camping, tunnelling and every other tactic that they would cry about if a survivor did it. It allows me to heal and be able to try and protect my team mates who will go down. I'd run Self Care but it got nerfed into the ground like every other perk on both sides to the point it is now irrelevant.

    Not only this, but try solo queueing when all your random team mates ignore you, deliberately sandbag you and farm you because they wanna be idiots as well, not to mention the team mates that give up and move onto the game when they get downed once the whole game.

    Given the amount of time it takes to be able to set up a boon in the first place (Time to find boon, actual set-up then hoping it doesn't get snuffed out etc.) removing the self care option entirely is stupid.

    Myself personally, I would slightly nerf the survivor self heal speed so the highest would be a lowest of 32 secs (whatever this would be in %) for a heal which given Self Care is in the 40s puts this at worse standard healing but still better than self care. I would also make Shattered Hope basekit amongst killers, survivors have the option to break hexes so a killer should also have that for boons. This would force survivors to be a bit smarter about their boon placement and also when to implement it (if they wish to succeed anyway)

    As for all the other perks on both sides, none of these nerfs were needed. Instead of nerfing everything to the ground which then only results in a new meta (which in this instance will be anti heal which even with the revised changes, will be oppressive) to take it's place. BHVR should be buffing other perks to actually make them more attractive to players. Because looking at the perk selection now, I really don't know what my 4th perk will be because there isn't a perk that's overly beneficial due to everything being put to the curb. Less so on killer side but it's still an issue there too.

  • If a non killer main can quite easily outplay a dead hard, just by simply waiting and baiting it and still end up getting a 4K, I would say it's the killer's skill that the issue.

  • @Coffeecrashing said:

    I can’t believe Dead Hard got such a tiny nerf.

    Dead Hard has been the #1 complained about survivor perk for months, and the new nerf still allows survivors to easily get multiple uses per game.

    How is this fair at all? All the good gen kicking regression perks got massive nerfs, but dead hard gets such a small nerf that I might still need to suffer through it every game?

    Dead Hard, the perk that can be quite easily outplayed and can be quite easily missed, didn't need a further nerf.

    This is coming from a survivor main who also plays as the killer. Maybe they should be making perks more enticing to use instead of gutting each and every single one and forcing new metas to take their place.