Avatar

BigHairyFart

BigHairyFart

About

Username
BigHairyFart
Joined
Visits
17
Last Active

Comments

  • @Gamna said:

    I may have a solution :

    Window + R

    %appadata%

    Back to Appdata on ur documents

    Local

    And Delete Dead By Daylight

    When ur will run dbd again, ur settings will be refresh and it will be good, it works for me.

    Fixed for me as well. Thanks much.

  • It happens on Survivors as well. I played one match in PTB on The Game. Literally completely pitch black, the ONLY light source was the Killer's red stain.

  • Same issue here. Happened in the PTB as well, still happens now. GTX 1080TI.

  • @Almo said:

    This is why the Gatekeeper emblem was changed with Ruin. In terms of emblem points, it's no longer important to keep 5 gens up the first two minutes to get all those points.

    In terms of the game's power curve, it's expected the first couple gens go fast. 4 Survivors, one Killer... several chases to get one Survivor out. But as the number of gens to patrol decreases, it becomes easier for the Killer to patrol, and their power rises. As the Survivors die off, the Killer's power increases more as there are fewer Survivors to work on gens.

    Old Ruin gave people who depended on it the idea that it should not require input from the Killer to keep the first couple gens from popping in the first couple minutes. But that is not how we intend the game to work. My apologies for leaving old Ruin in place as long as we did; it was hard to find a good update, and we knew there would be a huge outcry from the players when we did the change, no matter how good it was. The moment I joined the project in August 2018 I knew Ruin was something I wanted to change. It took a lot of time and a lot of discussion with the other designers to find something worthy to replace it.

    New Ruin requiring Killers to act in order to get its benefit is by design. Its lack of large impact in the first minutes is by design. Its subtlety is by design (by subtle I mean that one of its large benefits isn't mentioned in the text: no need to spend time kicking gens). Because we recognized Ruin's impact on the Gatekeeper emblem and Killers' ability to pip, we made the alteration to that emblem.

    We can easily understand players' frustrations with this deep change to one of their core tools. But the opinion of all of us on the design team is that the new Ruin will make the game healthier overall. Our willingness to stand by it in the face of such anger over the change is an indication of our confidence in the new design and the benefits it will have in the long run.

    So you're not gonna mention how Gatekeeper was literally completely broken in the PTB so we have no clue whether or not the Ruin changes are even making a difference whatsoever?

    No? Okay, cool