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Bartusvd

Bartusvd

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Bartusvd
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  • The changes never seemed like a buff to me. Just the idea of a killer with so many things in his basekit seems stupid. back in the days you had a killer who had a range attack, a killer who could teleport etc. now u got a killer with basekit teleport, brutal strength, anti chase and so much more. just seems unbalanced to me and other people that dont have 10k hours in this game…

  • I feel like killers either get killed off or buffed too much. Hopefully we'll get that spot in between and get some balance between killers

  • @ReverseVelocity said:

    Singularity does have counterplay, even without an EMP. Breaking LOS is pretty important. If you do have an EMP, you're pretty much fine, though. There's also still a window to outrun him even when he TPs to you. Most of the buffs he got were QoL things.

    He got 3% Haste but that was paired with the fact that Overclock couldn't increase based on the number of Slipstreamed Survivors.

    The same patch they nerfed Buckle Up also came with a bunch of regression nerfs too. Pain Resonance, Pop, Grim Embrace and Deadlock were all nerfed alongside it. Some more than others, sure, but they all got a nerf.

    How am I supposed to break line of sight when he has his "turrets" all over the map?

    It's nice to read some tips from a more experienced player so thanks for the feedback!

  • those regression perks deserved to be nerfed. not because they were too op by themselfs, but because nowadays there are so many regression perks and they all stack.

    and yeah those perks got nerfed but STILL alsmost every killer runs them. Its not like those perks arent good anymore.

    And i guess the singularity part is just a skill issue on our side xD. I still think its weird that u need an item to be able to do anything against a killer. In my opinion his basekit way out of proportion with the older killers.