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Articha

Articha

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Articha
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  • sec — seconds

    p — points

    t — token

    K — Killer

    S — Survivor

    [Message to devs]


    — BloodLust (K): Every injured or dying survivor increase your speed by 1%

    — Engineer experience (S): Earn 1 token after repairing generator for {20/15/10}secs, up to {6/8/10}. Each token increase repairing speed by {4/5/6}%. Taking a hit will make you lose 3 tokens (Can increase efficiency if using toolboxes, similiar to med-kits using self-care)

    — Mechanic ears (K): Generators repairing and idling sound are{25/50/75} (So killers can determine level of completeness at higher distance)

    — Memory (S): Your memory has never let you down. You memorize every important detail.

    When a killer belongings in {3/4/5} meteres of you, their aura highlighted for you. (Highlighted time can be limited)

    — Shared feelings (S): Obsession shares heartbeat with you.

    Once per Trial, when obsession getting healed, you heal 1 state. Can be reactivated, if you are healthy and heals 1 state of obsession.

    If you are the obsession, Shared feelings deactivates.

    Reduces the odds if being the obsession.

    — ~ (S): If you obsession, after being unhooked, any damage taken that would put the rescuer survivor into the Dying State will instead apply the Deep Wound.

    — Swift (S): Your hope to escape increases your speed.

    Each fast vault during chase grants 1 token, up to {6/8/10}. Each token increases vaulting speed by 2%. Each medium vault during chase took 2 tokens.

    — Healing work (S): Your are so focused on work, that you forgot about pain. Repairing generators for {120/100/80}secs heal 1 state. When not repairing a generator, decreasing points(seconds, required to heal) by 1p/{4/3/2}sec

    — Chase master (S): Every 10secs in chase grants 1 token, up to 6/8/10 tokens. Every token increases your speed by 1%. Every gained hit will consume 3 tokens. When not in chase, after a cooldown of {20/25/30}seconds (if chase didn't start again) lose all tokens

    — Details scavenger (S): [Maximum {60/80/100}charges, each charge repair 1% of item. 3%/s. Difference with built to last, that u need 33seconds to repair 99% of any item. Losting time] You save every detail, that you find along the way. You can repair any item up to 100%.

    — Brutal nature (K): Each time you break pallet/break wall/damage generator, increase break pallet/break wall/damage generator speed by 1% up to 30% [With tokens?]

    — ~ (S): When u fall near dying survivor, prevent this survivor from picking for 60seconds