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Artangels

Artangels

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Artangels
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  • I guess that anyone who has supernatural powers is easily at the very top, especially nurse and spirit.

    Doc also seems to be very strong considering how he can break the minds of the survivors. Freddy also seems to have a lot of power, after all, the dream world is his to control. The weakest ones are probably those who have no supernatural abilities, especially legion.

  • totally, I completely lost the motivation to play these days cause of this new system, I have practically all the characters with a full set of perks and add ons, the only goal in the game was ranking up, but now is absurdly unfair, hope they change that, it's SO MUCH frustrating. TT

  • This is literally my dream, I'm a redheaded 5.4 feet dude and I really miss a male survivor who is not as big as the others, I know behavior is trying new body types for the surv, hope someday they will make a male survivor that is very different and unique from the rest

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/54855/new-emblem-system-and-stealth

    That's why I think if you haven't entered a chase but meet requirements on Lightbringer and Benevolence, you should get rewarded for doing those actions while not getting caught.

    exactly, people are talking as if evading the killer would basically be just crouch the whole match waiting for someone to do gens/the hatch open, while actually all I did was basically COMPLETE ALL the goals proposed by the game, it's not my fault if the killer wanted to lose that much time with another survivor who knew how to loop, this is a killer mistake, not mine, besides I still do not understand why stealth is so limited in this game, in no scenario you should feel obligated to play in any specific way, this basically takes away the entire individual gameplay of each player, forcing you to be 100% meta

  • @DemonDaddy said:

    Evader and stealth are working fine. You only acquire points for stealth while inside of the killers tr. Without any chase I can usually get silver based on how close I can get without being seen. Making the killer spend time hunting around a gen helps rack it up fast. The only stealth issues I've encountered has been with stealthy killers like Myers. Currently surprise grabs account for nothing, you have to give survivors a chase if you want to rank.

    I understand. but it still doesn't make sense for me, as a player you should have the choice of stealth, or to participate aggressively in chases, or to be a super healer/savior, and if you do one of these things pretty well, you should be at least partially rewarded, but the game practically precludes stealth, and after all avoiding the killer by itself is already stealth, the requirement to be in terror radius is extremely unnecessary (even because as you said, many killers even don't even have a considerable amount of terror radious). What really bothers me in this new system is that you are obliged to dp practically everything in a very well executed way excluding any other type of choice that in the end would also guarantee your victory/escape. At the launch of the game they talked so much about the choice of the survivor to be altruistic or not, to be or not to be stealth etc etc, you were giventhese choices, and at least one of these aspects were done good it was possible to pip. Come on, how many times a team escape thanks to a player who had great chases and distracted the killer, while there was an immersive player completing the all the gens, and in the end everyone won... but now there is a chaos because neither would win any pipe, in most games it is practically impossible to be good in all of the emblems, everyone just want their pieces so they won't derank, several matches are now such a mess cause there is a limited resource to do

  • Oh I ended up writing the same thing twice because I thought the first one was gone lol

    editing this one anyway

  • Two things I would love to see:

    First, a skin for the Hag with a more slightly human appearance, a little medieval European witch kind of thing, her skin could be pale and old, extremely thin covering her body, she could dress in dirty clothes, covered in blood and mud, his mouth could also be full with blood and yellowish pointed teeth, her the headpiece could be a cone-shaped red hat like that the Weavess from The Witcher 3, with some thin white hair coming out of the hat, his weapon/claw would follow the body’s skin tone and the transition with the rest of the model could be made with blood-soaked bandages, I think it would be a very interesting skin since her skin and color texture does not change much from skin to skin, it would be very nice to see concept, I hope it's an interesting idea for the team to look at someday!

    Another skin that I would love to see is a Spirit cosmetic where his long hair fell on his body, with some wild hair strands covering a little of her face, it would look so beautiful. I do not know much about the body but maybe another kimono, but this time a colorful and more "full" one would be very interesting, something a little more similar to what a geisha would wear. I dont know but I get a “Memories of a Geisha” vibe about it when Hatsumomo burns the house and runs away full of anger

    Please let me know if any of you found my ideas interesting, this game means a lot to me and I would love if any ideas of mine were somehow relevant ♥️

  • Any lore based awnser for the fact that Adiris is able to speak and others can’t?

    Thanks, love her design :) ♥️

  • Oh my I really hope this means this week, so excited for this chapter!! ♥️♥️

  • I feel it too, also feel for the Nurse and the Rin
    Sally in my opinion does not have a very clear idea of what she's doing, I think inside her she still believes she's just a nurse trying to help others, she just totally lost her sanity. Rin for obvious reasons, the hag as well

  • How the nurse died? She died before the entity take her? Love lore questions <3 ♥️