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Arcilux

Arcilux

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Arcilux
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  • So I think this is an interesting concept, but I'm not sure about a good way to execute it. I feel like if being buried counts as a hook state it's a bit overpowered; basically the killer can create his own hook anywhere he wants. It would effectively counter all add-ons, items, perks, offerings, etc. that revolve around the player wiggling to try and free themselves. I also feel that if you basically make it so that the burial is hidden and other survivors have to hunt it down, people will just ignore it and let the buried survivor die.

    How I could maybe see it would be if the burial doesn't count as a hook, but takes the buried survivor out of the game for a little bit. Almost like Pig's Reverse Bear Traps, but have a set time during which the survivor can't contribute to the game. Say like thirty seconds, and the survivor has to dig themselves free, maybe with skill checks that can extend their time if they fail them.

    It would need to have a limited number of uses, similar again to RBT, so the Killer can't hold the game hostage, and there should be a penalty if the killer tries to camp the burial site, maybe something similar to Head On's behavior, if the killer is within X meters of the burial site when the survivor frees themselves the killer is stunned for Y seconds.