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ArcaneCypher

ArcaneCypher

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ArcaneCypher
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  • Can someone clarify for a stupid person like me, is hiding the grades intentional or is it a bug that's happening right now? Haven't kept up to date with the socials and I thought it'd be better to find the answer here. Thanks

  • There is a power imbalance with SWF against killers and the main thing that creates this is the ability to communicate freely and plan ahead/ in the moment. I don't really like pulling peeks into the equation to fix any gameplay related issue because forcing or requiring a meta of perks to fight against something that's usually hard to realize before hand isn't fair on any party. People should be able to play in the styles they want with out forcing a meta.

    Having seperate queues is a good idea but I think it would just add to the problem of even longer queue times than we already have to suffer and could end up alienating SWF as killers will be more inclined to choose solo queues for easier gameplay, some enjoy the challenge but I think most do not.

    I think there should be an in game voice communication, both mic and what was suggested in the Player Satisfaction Survey in the form of a ping wheel of sorts. Although this will ultimately create an influx of reports due to toxic behaviour, communication bans would be easy to implement anyway. I've always found the idea for proximity chat to be a fun addition for both the survivors and killers to have banter etc but some would just take it too far and I think that's probably the main reason we don't see it.

    If we gave all survivors the chance to have fair communication it would ultimately lead to killers needing to adapt to be more on top of things and to become more unpredictable.

    SWF won't go away as it's such a big part of the community now but creating some sort of communication I find would even it out in the essence of survivors

    As for killers it's abit harder, depending on MMR the higher you are the more likely you should be placed against these as you should be capable at a high MMR to cope with such things imo, maybe extra rewards for it would encourage killers to try hard but idk. It's hard to judge a good and fair system when you're a player rather than a developer who can see it from a coding perspective