Anthony_Sausages
Anthony_Sausages
About
- Username
- Anthony_Sausages
- Joined
- Visits
- 18
- Last Active
Comments
-
I do not have the experience with trickster as some of his dedicated mains do (refer to the changes suggested by Wacek and ENdZej_ as they have very insightful perspectives). I probably have only 100 hours on trickster. I cannot express how great trickster felt on the recent PTB. With 4.6 m/s movement speed, 4 knife/s throw rate, and 8 knives to damage, trickster felt extremely smooth, responsive, and rewarding to play. In my mind, the only parts that felt bad (and too powerful) were the free reload addon with the new Main Event requiring so few knives. Main Event no longer felt like a "Main Event" when you receive it so regularly. Before, it was rewarding to purposefully save main event for specific moments. Now, Main Event is largely useless/a detriment (due to a supposed bug making the thro rate extremely slow) and the downtime after it triggers. Main Event is more of a nuisance now rather than something you build up to. That being said, PTB trickster felt overall good besides the constant main event and addon reloading knives.
Now on the patch release, Trickster feels terrible to play. He feels extremely unrewarding and the game feels like it purposefully does not want me to use his power. With a static 3 knives/s throw rate, 8 knives-to-damage, AND 10 second laceration decay it feels terrible using his power. Especially since at 4.6 m/s simply M1 is stronger than his power in most situations. The current trickster is one of the worst feeling characters to play as---he feels sluggish and neutered. I think the team needs to focus on what they would like from a design perspective since all these tiny changes feel to be going in separate directions. Choose a movement speed and go from there. Either have:
- Movement speed: 4.6 m/s, ammo capacity: 60, damage: 8 knives, main event trigger: 30 knives, throw rate: 4 knives per second, laceration decay timer: 15 seconds, slow down while holding knives
- Movement speed: 4.4 m/s, ammo capacity: 44, damage: 6 knives, main event trigger: 25-30 knives, throw rate: 3 knives per second, laceration decay timer: 15 seconds, NO slow down while holding knives, old death throes addon basekit
-
@Silvaticus said:
As much as I love this game so far, the fact does remain that all playable content for the foreseeable future is going to be player-made. I do have worries about how long this can last. Personally, I was thinking about new plot shapes, like deep, tall, wide, long—something to give builders new layouts to play with.
Maybe perhaps a different harvester with different movement options? Maybe one that can jump limited distances between blocks or one that can climb? Within reason of course.
I'm pretty sure it won't last too long without some more player interaction or constant (every 3-4 months?) content updates. The two games I've played the most consistently for a long time are Age of Empires 2 and DBD. Both have lasted so long (15 and 6 years) due to either constant new content and/or player interactions. Without some silly, funny way to interact with a raider or builder, I don't see longevity for myself. Don't get me wrong, I'll play 40+ hours in a week at launch, but I'll move on to something else soon after without something like that to keep me coming back.
Another aspect could be a follow list for Builders you liked: if I liked a base, let me follow the builder so I can play through some of their other bases. Some bases are so tedious, long, or boring, so let me find the people that made really good content and play their other stuff without having to try and friend them on steam.