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Anteares051

Anteares051

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Anteares051
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  • they're not going to ever implement a change that negatively affects someone who plays a specific killer, least of all the killers queue time. IF they're so problematic they'll nerf the killer

    so many people use "boring" as a reason to hate pretty much every killer in the game, generally anti-loop killers. Yes, I agree, Legion, an M1 killer and one of the easiest killers to loop in the game, is boring.

  • I think the Knight is a bad killer who doesn't excel at the design the developers intended of him. So he's played in a camping/tunneling kind of way, along with being lucky at non-connected tiles to get a hit for free, though that's nothing unique to him when there's countless anti-loop killers.

    So then we're left with, well, he sure is great at getting a hunt at a gen on an unsuspecting survivor. Yes, you bought the gen some time, but unless you happen to have an assassin who doesn't slowly detect, they'll W away and be right back where they left off. But I suppose you might've bought the gen 15-20 seconds

  • They just did some of the most significant, and despite what you think, impactful nerfs to the Nurse in years, and this communities reaction is "So, here's my idea for some more Nurse nerfs" Yes, we get it, you just want the killer removed from the game and no one to play her, like Spirit, then you'll move onto Blight and we'll go down the list.

    I think this game has so many new players that struggle with the large killer pool, too many of them simply never took the time or had any interest in learning how to play against a Nurse. Of course if you have even one bad player and the Nurse spots them, you're very likely to lose. Some people who are quite simply bad at the game believe every Nurse they run into is a god, but the problem here is two things, not just one.

    The changes to her range and recharge are already massive, which target the more barely average Nurse's who were carried by them. That will result in less Nurse players in general. The special changes result in less sweaty Nurse's using it to snowball. At the end of the day all it really means is this once super aggressive killer is going to 3 gen you like every other killer in the game. As much as I disliked Nurse previously, at least they rarely ever tunneled or camped . I had more scumbag killers on literally any other killer.

  • Before if you swung at a DH the survivor didn't get a speed boost, you just missed. I'm pretty sure something taking skill doesn't justify it being overpowered, that is not how balance works. I think a killer sitting behind a survivor and being on their back, not swinging and it becomes a game of chicken is the absolute perfect example of just how dumb of a perk it is. Everyone still uses it.

    The question about Eruption is would it be better if they nerfed the incapacitated and nerf the notification/regression, or do they or do they keep the notification/incapacitation, to keep the survivor off the gen, resulting in the killer having to apply pressure but also buying time for the gen? I'd say the second is probably better