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AlwayzDeadly

AlwayzDeadly

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AlwayzDeadly
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  • @lemonsway said:

    https://forum.deadbydaylight.com/en/discussion/279045/anti-loop-killers-need-to-be-stoped

    There is no anti- looping. The way you're meant to play survivor is : go to loop, drop pallet, run to next loop, drop pallet, repat, repeat. You're meant to be doing shift W. Pallets extend loop sizes forcing killers to always waste time, either they break the pallet or they go around.

    Mindgames only work when Survivors don't play like they are supposed to. If a Survivor stops and Camps a pallet they are giving the killer a 50/50, that's a mistake on the Survivors not a killer skillful play.

    The most skillful thing a killer can do is anticipate the play and do whatever their killer allows them to.

    It isn't a loop if you can't loop it then, no? What you are describing is to just hold W. If killers force you to drop pallets and continuously run then that killer is by definition an anti-loop killer.

  • @Sup3rCatTree said:

    https://forum.deadbydaylight.com/en/discussion/comment/2117356#Comment_2117356

    No, it wasn't on me, he wasn't near me at the beginning of the game he chased my teammate then came with his teir 3 99ed then moried me. Don't assume it was my fault

    I can totally see this. When someone brings up an issue, instead of addressing the issue, people here almost immediately blame the player. I find it hilarious. He said a decent team would keep that from happening...is he trying to convince you to SWF? I'm not sure, but when you SWF its a problem for them then.

  • @WesCravenFan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2647136#Comment_2647136

    Killer design is not, and CANNOT revolve around what Survivors find fun. Killers do not exist for your enjoyment. They are not hired clowns for your kid's birthday party, even if a lot of Survivors treat them as such.

    I have to disagree on this. If one side is made to completely overpower another and dominate the experience of the other then it is a horrible design. No developer thinks "Yup, this is gonna wreck the other side and make them have an unfun experience, that is the way it is meant to be". There is a reason why developers are constantly working on balancing any troubles both survivor and killer are experiencing.