Avatar

Alola_ItzOcean

Alola_ItzOcean

About

Username
Alola_ItzOcean
Joined
Visits
17
Last Active

Comments

  • @WesCravenFan said:

    https://youtu.be/LNNtGyvAi_U

    There it is. Every single salient point about Dead Hard made, and every single asinine counter argument utterly destroyed and fed to the Entity.

    Why this perk is still in the game is a mystery. I can only assume it is because its removal would kill content creators and lose more players. The game has not had a mechanic this busted since old Moris.

    I'm so sick of people that respond to every criticism of Dead Hard with "But that would make the perk worthless", as if that would not objectively make the game better. YES. DO IT. Pummel it until it is worse than Technician, for God's sake.

    No.

  • @TheycallmeLix said:

    The new Haddonfield sucks, way too killer sided with 5-6 pallets in the whole map. Every game is a Legion with that annoying add-on that makes you broken for 60 sec afther mending.. my friends who played with me most of the time are actually saying they don’t wanna play for the whole week until they reduced the chances of getting sent to Haddonfield. Thanks for buffing only killer things this patch, and nothing for survivor..

    You need to remember that's the oy way they could really balance Haddonfield but we still have strong windows which is the up side, you should run balanced on that map. Legions buff were needed but as every killer you'll be able to eventually get a good play style to absolutely counter the hell out of em.

  • @ThatOneDemoPlayer said:

    If it gets nerfed to 25%, it's still faster than Self-Care, and more efficient aswell

    In the sense of speed, yes it would still be faster but a couple seconds but on the off hand self care gives the 20% item efficienty for medkits which I think would scale it out to be the better choice.

  • @ThatOneDemoPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2914910#Comment_2914910

    Yes, but most of the complaints about NOED come from thinking 5 Generators being done means they won

    Imo Noed is completely fair and balanced and that's coming from a survivor main.

  • @Piruluk said:

    DbD's huge success was always thanks to the fact that playing survivor is so much fun, easy and casual friendly(+ licensed killers survivors/killers ).

    The recent constant nerfs on survivor side since years is getting quite worrying. As you know there is a talk about gutting Dead Hard to be useless and 2 killer getting buffed, a map reworked to be killer sided( massive dead zones), Circle of Healing made useless for solo, and of course healing will also gets nerfed to take forever.

    No new perk allowed to be meta for survivors. Example would be Boil over or parental guidance, or in the past lucky break rework nerfed into ground, all of them destroyed by killer main demands.

    The only item worth is bringing now is medkit as survivor(thanks to toolbox nerfs, hatch nerf so keys are useless, flashlight only good for killers) the question is how long since soon even healing will be taken away to suit killer main demands.

    The point is the game getting very hard for casuals and devs have to really think whatever is it worth to lose huge part of survivor playerbase.

    100% agree, also as seeing that survivors have more of the player base 4 survivors > 1killer in that perspective.

  • @ThatOneDemoPlayer said:

    Survivors think they won the game once 5 Generators have been finished, which is wrong

    Not true for all survivors, escaping is defined as a win.