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AimsKey

AimsKey

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AimsKey
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  • Only part i disagree with is in the Anti-Slugging, giving Tenacity style crawl and recover. Getting a free Unbreakable recover is enough tbh. So they have a choice to hide OR recover. Not both at the same time.

  • Crows are happening WAY too fast. Ive waited at gens because they got blocked by a perk. I get crows waiting for it to unblock… i cant sneak away as killer comes over, he sees them lol.

    Got to double that AFK time at minimum tbh OR check you got blocked from your totem/generator and are probably waiting for it to interact again.

  • I just want to make sure they compensate for legitimate reasons to bypass the "Go next" system. There has been so many games saved by 4% off hook, saved the other survivors and continue the game. With this system, its game over if everyone is first hooked or everyone is slugged and 1 on hook type situations. No come backs, no hero moments, etc. Just dead…

  • Maybe for those of us that used the opportunity for legit reasons, conditions should be allowed? I think its a little punishing for players who might have been able to turn the game around if that opportunity worked. For example:

    Everyone is injured / slugged, you can 4% and you have a possibility of changing the game around?

    Maybe, no one has come to save you, allow ONE chance at the end before 2nd stage if no one is nearby?

  • Ive just seen it happen too. With the last two, one got unhooked, then the second one got downed, they got Mori. Even though the other was running around still. I was really hoping that wasnt how its meant to work, good to hear it might be a bug!

  • The game in general seems to have a stuttering issue for players right now. I know MANY people who have sudden stutter for 1/2 a second and then its ok again, at least a few times a match. I dont know the cause to report it, maybe they know about it? Im not sure, but all the ones i know affected are PC gamers. Some people have said it only started when they updated to Unreal Engine 5.

    Hopefully they are working on a fix…

  • Wanted this myself for ages tbh and i know a few other people wanting the same. I tend to tab out or press ESC when im hooked, its so loud my neighbours hear it lol

  • Thats not a fix though. If i get slugged and bleed out, its my fault i dont have the perks? Come on lol. Ive had games with Exponential and guess what. The killer slugged me over and over trying to get the 4 kills. We are discussing the longer slugging because the killer wants to be annoying and refuses to hook, not just a minute slugged.

    Personally its not about moaning about being slugged, i get it, i play killer too. I know some situations it happens and cant be helped, BUT there are many killers who do it on purpose, especially on last players to deny hatch. I cant blame survivors for being annoyed about laying on the floor unable to do anything. If the game forced me on to hook, fantastic i will die like i was meant to, because the killer couldnt be bothered to do it. Why should i have to DC to combat that waiting to bleed out for 4 minutes? Kill me, let me go to another game like a killer is meant to do.

  • Oh for sure, a ban is stupid to even consider lol. Would be nice to see some lobby visual about everyones ping though for those to avoid if you wish.

  • Ive been wanting a solution to the deliberate 3rd slug, so the 4th cannot get Hatch for ages. Making it automatically hook or some similar mechanic could finally get the strategy out of play. I hate being slugged again and again and again, JUST so they can find the 4th.

    Even a hatch/key rework instead would be nice. So if you dont get hooked, a hatch pops open OR the other idea, a closed hatch appears, that can be opened if you had a key. The killer is forced to either risk you getting out or hook you or close hatch and end game timer is started to end the game anyway. Deliberate not hooking needs punished, as long as it doesnt benefit a slugged survivor hiding in the corner.

    Maybe similar to the anti-camp? As long as your slugged and inside the killers radius, not being hooked, you get a bar increasing that will flip open a hatch as usual, at random some where. Therefore it literally has to be deliberate slugging, as you have to keep crawling towards the killer for the progress of the bar.

  • Yeah, i had lots of people i know and told about the rarity changes ahead of time had the same WHHYYY??? reaction. It was just so unecessary and waste of time. So many better additions needed, probably delayed to implement this rubbish lol.

  • Well it is awful the benefit killers get from it that ive seen. Survivors get the complete reverse in benefit from high ping. Hit behind walls from a late hit register, etc. The only thing thats consistent in high survivor ping is skill checks are fine.

    I have chinese people play in Europe servers on the rare occasions and its unplayable to avoid them. You have to drop pallets a second in advance, be 5m out a window, etc to avoid hits. They dont seem to have any rubber banding, just 250ms ping and survivors get punished for it.

    Personally i wouldnt call for "punishment" for being high ping as many SWFs have team mates across the world also 250ms ping, BUT it might be a good idea to visualise it in Lobby so people can dodge laggy players, including killers.

  • Boil over - I can understand. The amount of trolls used to constantly run upstairs to not be hooked again and again, because of the extra wiggle from a fall and no other route to a hook in time, i used to just leave slugged and say NOPE, you stay there then. Im glad they added some hooks upstairs to help with that.

    Leader - No way. Might as well not have Hex totems if you find your with a SWF. They would all have one person with it i bet lol. Everything would be insanely fast. Can you imagine a SWF with that power of Sabo and healing? Holy…….

    Sabotage stuff - No way. Carrying a survivor i get plenty of people sabo as it is, nevermind making it easier. I get maybe your balancing for solo? but its awful if its a good team as it is, nevermind a full SWF would be terrible!!! All of them run those perks lol.

    Thatnophobia - Making it better so other killers want to pick it and it nerfs it a little for the usual Plague/Legion picks without the +12% extra. That ones fair tbh.

  • Yeah to be clear, im not saying its "unfair". Its just weird for either survivor or killer to be stopped by it. No other killer has a pause…….. then you can run away. It just feels wrong to stand still, regardless any animation. There has to be an alternative to keep you in the chase and moving. Add hindered to the survivor to provide the same distance closing or something. At least your still moving.

  • @ImWinston said:

    • I just want to know if it's normal for the killer to be able to hit you from behind walls/rocks. Is it a bug or a character ability?

    Im guessing it has to be a "bug" or at least "Not an intended action". Which will just need to have a fix.

    Changes, nerfs and buffs are to be expected. His locking on survivors grabbed, making them stationary, just sucks. It has to be changed or it seems so weird. He is loopable, i wouldnt say OP, just depends how good the killer is. As killer, he is fun to play leaping around the place, but not super easy. Good skins and Mori.

    There is a lot of positives to The Ghoul. Just need time to adjust and survivors learn to counter play.

  • Not all, but a majority of killers used it only to slug and leave them for a 4 slug or at least make it a 3 player game, keep 1 player down at all times. It was zero fun and unecessary and you couldnt combat it (unless you were a SWF). There are ways to still do similar, but you CAN combat those perks or they have less influence. Thats the difference to me, which makes it more acceptable.

  • Was just about to report this, yes. I saw it there, included the pics, probably same as you have.

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