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1stHipster

1stHipster

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1stHipster
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  • Controllers work just fine for killer I’m able to consistently average 2 kill per match on console just and on some maps my framer ate is smooth best exsample I can give is any of the old Macmillan maps I haven’t played them since they were updated so I could be a tad out of touch

  • Personally I feel the penalty shouldn’t kick in till your second or third disconnect of the day that way there’s room for a crash or too before your rage quitting too often and if someone hit a certain disconnect threshold then ban them after one dc

  • @Hamburger said:

    https://us.v-cdn.net/6030815/uploads/7OPYTLWEBJBO/picsart-08-04-11-35-29.png

    Hello fellow survivor mains. I am a survivor main myself and I just wanna say, Let's try to be nicer to the killers who aren't toxic. Ik Both sides of the game have some Toxic People, but to the people who aren't toxic and just are trying to play, Let's try and be nicer to them. Especially if they are newer to playing killer and Don't know what they are doing. Let's try and be kind people to one another. And Ik ik, some killers have certain playstyle's they like that we don't ,but we do as well; have playstyle's we like but they dislike. Let's try and remember that at the end of the day we all Play this game to have Fun. So yeah, Love y'all and be safe out there during these Hard times ✌

    I had almost lost faith in survivor main on PS4 but you have given me hope and a new perspective if I ever encounter you may our loops be legendary

  • @IamDwight said:

    I have to give a solid disagree with the "deactivate when another survivor gets hooked" argument.

    Why? I've seen so so so many situations where the person just unhooked goes down immediately, or the rescuer goes down immediately.

    This would effectively invalidate DS, giving you the ability to rehook that person again with no repercussion. That's still tunnelling.

    If anything, DS should deactivate when the survivor performs an interaction.

    An interaction is: Touch gen/totem/gate switch/healing another survivor/being full-healed yourself/unhooking/locker/flashlight/pallet drop.

    And to further balance it during EGC, enable the timer when all gens are done for 20/25/30 seconds. Easy fix to everything.

    If you're not doing gens/healing/unhooking/totems/etc - You're clearly not being tunnelled.

    gonna try and be quick meant to put this the post but it didn’t fit I disagree with your disagree if you unhook someone and have ds and they also have it that half of the survivors that can’t be hooked meaning if the killer is trying to avoid ds they have to go hunt what is probably an immersed blenndete (is that how you spell it)

  • @spy198 said:

    This just sounds like a dumb killer main complaing about ds in general yes it is annoying when a survivor ds you but its also annoying when a killer uses nurses and is a slugger how about this you hate ds be smart and leave the survivor on the ground for a minute or dont tunnel im both a survivor and killer player and i like where ds is at

    Firstly no need for insult this is a civil world there’s no need for that second I understand nurse can be frustrating to go against I have play both sides though you are right in which I main killer but I believe there shouldn’t be single perk that “guarantees” a second chance in its current state when ds is active survivors try pull dumbest things because they know they have a time frame where the killer can’t touch them now there are a few that do use with its intended purpose but then there are the troll who for 60 seconds there nothing the killer can do it sucks on the killer end because for example I might not be trying to tunnel but the players who just got off the hook hopping in out locker for my attention so I pull them out and take the ds you see the issue?

    it needs to be toned down just a tiny bit E.g. performing certain actions deactivate the perk as if the have time to perform them they’re NOT BEING TUNNELED and there is no need for the ANTI-TUNNEL perk but that’s just what I think based on personal experience

  • Right decisive strike in its current state is perfect the only thing I would do is change it so it doesn’t time out but instead deactivated every time you either heal one health state or progress a generator by 15% or unhook another survivor ds is an anti tunnel perk and if you have time to do any of those actions your not being tunneled.