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1nn3rSPACE

1nn3rSPACE

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1nn3rSPACE
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  • Hot take, but we're all OP, we just haven't all unlocked that skill level yet :(

    In seriousness, though, I think it just plays into the rigidity when dealing with the static nature of the Survivor metagame vs. the adaptive nature of the Killer metagame. With Killer, there's fundamental playstyle differences based on pick, even at optimal play with optimal loadouts, and the 1v4 player difference is balanced out by the fact that the Killer is ideally the one most able to affect the flow of the match, whereas all Survivors fundamentally play the same and the metagame is more based around individual skill and, when skill levels are optimal, loadout: at high-level play, the loadouts unfortunately do tend to more look the same for survivors because the loadouts will more often decide the outcome of high-level play.

    Early game, the Killer's primary job is of course to get hooks, but a good killer also makes a secondary point of trying to make sure certain gens don't get worked with maximum effectiveness: it's why getting hooks early game is not as optimal as not getting hooks but keeping the centermost generators unfinished. It's what creates the illusion of 'gen rushing' (which is a thing that can be done if you've got a dedicated group getting lucky with toolboxes and meet-ups at the start of the match, but isn't always gen rushing when it's thought to be): once one or two gens get finished, the rest can just kind of snowball, especially if those two gens are in close clusters on the map, and ESPECIALLY if those two gens are in close clusters in the center of the map. That's the kind of metagame fluidity Survivors don't really have: it helps the late game immensely if they can score center gens, but it's up to the Killer to apply the kind of pressure to stop that, and if the Killer is applying proper pressure, all a Survivor can do is analyze the risk-reward scenario and roll with it.

    I haven't played Survivor since I've come back to the game (I'm just playing it safe and going full Killer main until I'm back into the swing of it), but I never DC, I never rage, I never BM, and I no longer sympathize with the people who do, because the metagame just isn't the most dynamic thing, but I also don't get the mentality of people who see a bad experience and decide to make that experience worse for others. And even as a Killer main, I think that 'Survivors are OP' mentality that leads to toxic play doesn't really benefit anyone, not even the Killer. I'll admit that even as someone who used to fall into the trap of taking content creators like TydeTyme too seriously on this exact matter. Not because Survivors aren't - or at least can't be - OP, but because it's not stopping people from playing as intended, and if there's to be something to address this, it's on the devs to address at this point, because there's no way they haven't heard recurring sentiments of 'Killers are OP' or 'Survivors are OP': Killers and Survivors leaning into it as a reactionary response just makes the experience worse for everyone.

    Sometimes I have a bad match - had one recently where a SWF of three decided to hold the game hostage for me and their teammate: not figuratively, either; I mean ten minutes and not a single gen was done. The fact that ANY skilled survivor can easily do that at the drop of a hat could make me think there's something overpowered about Survivors as a whole, but in reality I know I'm just dealing with toxic jackasses who don't like the intended mechanics and feel the excess need to abuse flaws in the game's fundamental design.