Jason nerf
-Scrap piles no longer spawn near hooks.
-The minimum distance between scrap piles must be 10 meters.
It will be better for everyone if the distance between the places from which he can take his spears is more or less the same and there there be no situations where he is very weak or too strong
-The speed boost following the jumpscare ends upon performing any offensive action (it vanishes immediately if the Killer strikes or throws a spear).
-Time spent in the OE is limited to 15 seconds; once the effect ends, the Killer reappears at their current location, suffers a 3-second stun, and is then slowed by 20% for 2 seconds.
An ability with a 12 second cooldown shouldn't be infinite.
-The jumpscare no longer affects Survivors who are cleansing totems.
-red mist no longer appear on survs who clean totem
- the survivor of Unhook receives 10 seconds of immunity to spears getting stuck and knockback damage
For me, he's a near-perfect killer with a few quirks that need to be nerfed
-The OE fog should thicken slightly when the Killer is nearby;
it would be great if the developers added a subtle cue, similar to the Wraith's.
-The "Deputy's Badge" add-on no longer regresses damaged generators.
-The Haste effect from "Coroner's Coffee" has been reduced to 8%.
Comments
"A few" is not 10, my man. You're not calling for a 'few' nerfs, you're calling for every piece of his kit to be nerfed. I'm all for nerfing Jason a bit, but this would be overkill and just put Survivorss back in the non-stop ghoul relay as Jason would become unplayable with this full allotment. Which, I mean, suit yourself I guess?
Deputy's badge should definitely get nerfed. Coffee was already nerfed. Red smoke not appearing on totems would just mean Jason's would stop running Totems, which if that's what you want again suit yourself.
The 'immunity to knockback on unhook' is a nah for me. As long as survs can body block with endurance, they should be available for punishment for those choices. Jason's tunnel ability does need to be fixed somehow, but more off-hook protections is too much. Body blocking with endurance is already an issue, encouraging it on a given killer is just goofy. Though off hook getting stuck immunity for 10 seconds does just make sense to me.
OE allows the survivor to win the distance. The survivor has brains and doesn't run to a pallet or window while the killer is in OE. People do this to me all the time and it works.
omnipresent evil should not have a cooldown, drcula’s batform doesn’t and neither does wraiths, he can’t hurt you in the form and there is a delay between how soon he can hit you after leaving his power. If you get hit its your fault for not positioning yourself properly.
His scrap piles are fine we do not him to have the same issues as huntress and trickster. Infact since we’re on this topic huntress dredge and trickster could use more locker placements - just keep them away from pallets and windows please.
No only crouching should keep you hidden any conspicuous action or movement should reveal you
the unhook protections you describe are too strong and can be weaponized since it is based on time. I say ALL killer powers should be disabled in anti camp range.
He has a subtle cue you just have to actually pay attention to your surroundings
coroners coffee is a bad addon anyway could make it make it worse won’t matter since it only helps if the survivors have put them selves in a bad position anyway
Deputies badge should be nerfed or out right changed it is busted
I'm sure the developers should definitely work on the location where he can take spears, since sometimes they're very close to each other, and sometimes it's 1x40 meters. It would be better for everyone if they fixed that.
This is not a problem of the killer, but of the poor balance of the mapsI sincerely don't understand why they are so different in terms of effectiveness for one side or the other, it's complete nonsense.
If they limit his reload in such a fashion and further cripple his ranged ability, then his 4.4m/s comes further into question. That's how we ended up with his haste to begin with, his limited ranged ability. Limit it further and you further justify his haste. Limit his haste and you further justify boosts to his M2. If you move one dial, other dials move.
This anti-tuneel isn't overpowered, it just allows him to instantly kill the Surv and removes the ability to wound two at once. He can still wound with the spear, but the survivor isn't immune to the spear's damage, only to the spear getting stuck, so Jason can't kill him outright. and he doesn't have a normal hint, it would be really good if it worked on all floors and on all maps, because Jason can teleport across floors, and not all maps have that much grass
i think you miss understand what i meant, i don’t think he has an overpowered tunnel ability. In fact i still think there are way worse in the game. What i think needs to change is no killer powers should work at all within the anti camp zone, while anti camp is active and for 5 seconds after an unhook.
No bubba/billy chainsaws, no huntress/springtrap/jason/slinger/plague/trickster projectiles etc. if your going back to hook while anti camp is or recently in play you can only m1.