Fatigue & Slowness effect for pallet spam dropping
Since deadzones are non existant anymore (which i think is really unfair to the killer side).
The whole point was to make deadzones rng and appear randomly on each new match so neither killer or survivors can use it to advantage in start of game until they have scouted entire map.
Anyways.
Fatigue effect should be applied to the survivor that has not worked on a gen and has been constantly throwing down pallets.
Or
Revert the density, if you guys (devs and the directors) want DBD to have no deadzone then force fatigue effect in the game for dropping pallets.
Simple, bye.
Comments
why?
most new pallets are outplayable and arent safe even when predropped.
do better.
I understand it's demotivating when they keep releasing killers that play the game for you or add systems that remove skill from playing survivor, but two wrongs don't make a right.
I dont know man, maybe because all you ever need now is 1x surv running windows dropping all the pallets while the rest will be doing gens.
Dont get me wrong its still winnable as a killer but there is no counter to this anymore since you could generally push them to the deadzone and get hooked or they play back into you and get hooked.
While now even if its as you say useless pallets they still waste the match time and no perk exists or system in place for survivors dropping pallets instead of doing their gen objective.
I'd be fine with nerfing Windows but making maps empty parking lots hasn't been good for engagement on either side. I don't feel like I outplayed anyone as killer because the map put a gen next to 2 trees and a rock.
dead zones still exist, its stupid. They added a ton more pallets and put them where they shouldn’t have leaving most deadzones completely untouched.