Xenomorph tail doesn't damage during animation transitions

Aside from the still unfixed model bugs reported in the following thread:

@PAS_Spin said:

Any Platform

Error in the 2 models

Always happens

In multiple advertisements, including the game's own portrait for the killer, The Xenomorph is show having a transparent dome that allows you to ever so slightly see it's skull.

https://us.v-cdn.net/6030815/uploads/QOW5VVVASQBX/screenshot-2024-03-12-104113.png

https://us.v-cdn.net/6030815/uploads/DZ9DHAN5FFIZ/screenshot-2024-03-12-104106.png

https://us.v-cdn.net/6030815/uploads/IPZMQPYWDEJE/screenshot-2024-03-12-104057.png

This is alot like how it was in it's own franchise, which is a very nice detail to have! ...This is not how it looks in-game though.

https://us.v-cdn.net/6030815/uploads/CMOXH5JWYZ81/screenshot-2024-03-12-102039.png

https://us.v-cdn.net/6030815/uploads/IRKNG4H6RLXA/screenshot-2024-03-12-101125.png

The dome for the head is fully opaque in-game.

Which is surprising considering that there is a fully modeled skull inside the dome of the in-game skin, which the player never gets to see.

https://us.v-cdn.net/6030815/uploads/OWT67Y1QZEDV/screenshot-2024-03-12-103046.png

Through any 3d software, players are able to see that there is indeed a very detailed skull there, which has messy weight-painting for the jaw bone that end up messing with the skull, the steps to fix the weight-painting takes less than 15 seconds.

https://us.v-cdn.net/6030815/uploads/RVYXQ2VBLQB9/screenshot-2024-03-12-103222.png

https://us.v-cdn.net/6030815/uploads/F51X6JNJFGK6/screenshot-2024-03-12-103120.png

If both the transparency and weight painting are fixed, the Xenomorph could finally look like the advertisements and the movies, and be like this in-game!

https://us.v-cdn.net/6030815/uploads/YBK69SLCOXU1/screenshot-2024-03-12-103407.png

The default skin is not the only one that suffers from this, the Grid skin looks fine at first glance.

https://us.v-cdn.net/6030815/uploads/ZDS1GNJUSLU3/screenshot-2024-03-12-103444.png

.....Until the head moves.

https://us.v-cdn.net/6030815/uploads/MZTBZ8QZXO1D/screenshot-2024-03-12-103811.png

This is also caused by messy weight painting on the skull. Which is visible in-game during certain animations.

https://us.v-cdn.net/6030815/uploads/0UNDCZ1X6K57/screenshot-2024-03-12-103713.png

https://us.v-cdn.net/6030815/uploads/KTEMXP6EU60J/screenshot-2024-03-12-102209.png

In summary, the default skin lacks the transparent dome and the skull inside needs fixing, and Grid's head has a floating part. Please, fix these issues! These 2 models are so well done and it's a shame to see such detail go to waste.

Xeno has ongoing issues with it's tail, the main 2 being:
-Survivor/Turret doesn't get hit by your tail at all

While alot of times these 2 can happen randomly, they consistently happen during the transition of animations

•Happens on any platform
•Already described above
•Attempt to hit a survivor with your tail, specially when they are setting a turret up
•Happens often, happened twice today, the following clips are from today too.

2 clear examples of it happening, it also happens during window vaults sometimes.

https://imgur.com/aTGgfIg https://imgur.com/hy7eqQE
Tagged: Under Review

Comments

  • Hello, I am a xeno main and its sadly a case of unfortunate hitboxes, I promise that they aren't invulnerable. (huntress and deathslinger also suffer from this)
    I hope they smoothen out the hitboxes asap but to get around this, its wise to aim way behind the survivors even further than their feet). To be extra safe and since they are stationary you can aim behind them and swipe your tail into them. This guarantees you the hit!

  • @SvenDaMan said:

    Hello, I am a xeno main and its sadly a case of unfortunate hitboxes, I promise that they aren't invulnerable. (huntress and deathslinger also suffer from this)
    I hope they smoothen out the hitboxes asap but to get around this, its wise to aim way behind the survivors even further than their feet). To be extra safe and since they are stationary you can aim behind them and swipe your tail into them. This guarantees you the hit!

    Watch the clip! This is unfortunately not simply the hitbox being misplaced but literally disappearing during certain animations, mainly the turret placement one

  • I accidentally sent the same message twice so I edited this one away lol

  • @PAS_Spin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3704797#Comment_3704797

    Watch the clip! This is unfortunately not simply the hitbox being misplaced but literally disappearing during certain animations, mainly the turret placement one

    It does visually go through the survivor. The problem is that the survivors hitbox doesnt change during the animation. if you look at the end of the animation you can see why the tail attacks missed. See these screenshots

    image.png image.png

    The second one is a bit iffy but it does seem to be going besides the survivor.

    The hitboxes really should be changing during the turret setting animation :(