A Handful of buffs for Killer and Survivors Perks

Hello I wanted to give my take on buffing some underused and/or Underutilized perks for killer and survivor.

I don’t expect most of these changes to go through but I hand picked the ones that I personally think will be fun to use and would be more interesting to see in game

if I had to pick only one of these perks though I hope Flashbang and Grim embrace get buffed

Flashbang because it’s fun and I think it can be better at blinding killers mid chase and Grim embrace because I think the perk is neat and right now it’s kinda meh for a single use perk

with that out of the way my ideas


Survivors:

+Flashbang: increase blind duration to 2.8 seconds from 2 and deafens for the duration 

+Quick Gambit: Increase gen repair to 15% from 8% and lingers for 15 seconds after leaving its effective range

+rework Better then new: when healing other survivors to full health they gain 9% to gen repair, healing, vaulting, unhooking, unlocking, and sabotaging (basically giving your teammates resilience till they get injured)

+Blood Rush: activates on 1st as well as 2nd hook stage, and you can activate it while injured (activating while injured won’t heal you when the broken status is done )

+Chemical Trap: you can start charging it immediately after placing it on a pallet, the timer is separate from the perk icon


Killers:

+Grim embrace: upon activation the generators will also begin regressing and reveal all survivors auras for 10 seconds instead of just the obsessions

+Hex:Huntress lullaby: Good skill check zones decrease per token by 5% and you gain tokens off of survivors going into the dying state instead of being hooked

+Hex:Ruin: increase regression to 150% from 100%

+Beast of prey: additionally to the undetectable status increases the speed of bloodlust by a additional 3% for every tier

+Terminus: has priority over adrenaline again, on top of survivors being broken they are also blind 

Comments

  • Puh....

    I was afraid you mentioning insidious.


    The perks you mentioned are already not the worst I feel like.

    Terminus is fine in my opinion.

    A dangerous perk is huntress lullaby. It's my personal favourite meme perk and I love to use it. Im pretty sure it doesn't receive any buffs because it's a noob stomper. It's a free perk that makes skill checks harder. That hurts primarily new players.

  • @radiantHero23 said:

    Puh....

    I was afraid you mentioning insidious.

    The perks you mentioned are already not the worst I feel like.

    Terminus is fine in my opinion.

    A dangerous perk is huntress lullaby. It's my personal favourite meme perk and I love to use it. Im pretty sure it doesn't receive any buffs because it's a noob stomper. It's a free perk that makes skill checks harder. That hurts primarily new players.

    Their not the “worst” but they are underused, the worst perks are literally useless for a reason and need reworks but I picked these ones because of how much fun they would be or actually useful if they were buffed, 4 of the perks on survivors are chase oriented perks which I think deserve buffs since they’re not the worst perks but they are mediocre hence why you rarely see them

    this goes for the perks I chose for killers too since they are 3 are alternative options of slow down perks that definitely deserve buffs, not the worst but mediocre which is also why you rarely see these perks at all

  • terminus should be that every survivor that is broken in end game, you gain 2% haste status effect up to a total of 8%. I could imagine BFF Legion with NOED+Terminus moving sonic speed. the undefeatable end game legion build.

  • @SolidRazo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3563263#Comment_3563263

    Their not the “worst” but they are underused, the worst perks are literally useless for a reason and need reworks but I picked these ones because of how much fun they would be or actually useful if they were buffed, 4 of the perks on survivors are chase oriented perks which I think deserve buffs since they’re not the worst perks but they are mediocre hence why you rarely see them

    this goes for the perks I chose for killers too since they are 3 are alternative options of slow down perks that definitely deserve buffs, not the worst but mediocre which is also why you rarely see these perks at all

    As killer I see one chase perk very rarely and I'm super happy about that.

    Lucky break.

    It's extremely underused and a perk I'm honestly afraid of if it got used more.