These announced changes feel mostly healthy
Auto-buy will save a lot of ultra-boring time.
CoH, Healing and DH feel they will be more balanced after these changes.
I also appreciate the removal/fix of the beam interaction that was particularly painful for Wraith and Hag (against good players)
I've only glanced at the other changes but nothing feels bad (I'll have to read carefully the Billy changes)
I don't think there was anything about getting rid of map offerings : next time maybe? One can dream.
I may come back for regular matches after these changes are applied.
Comments
If by mostly balanced you mean CoH and DH will be consigned to the perk scrap heap pile then yes.
Yeah I'm sure they'll feel "more balanced" in their respective grave.
The bad massively overshadows the good.
Gutting meta perks is just as bad as not changing them. DbD suffers from a lack of viable perk variety and all but deleting the perks that people are currently using will just make this problem worse.
Making OP perks not OP should help with variety.
I guess we'll see in a few days. (Once we get past the part where a bunch of players give-up and complain, like they did with the previous shake-up)
Some questionable changes but overall very good and one of the better midchapters we’ve had.
DOH, that's the part I've missed about Hag.
That's an HORRIBLE change.
Tbh, i would have prefered a different approach by buffing the lesser used perks instead of nerfing the meta ones. Changing the meta by giving out more alternatives.
About Nurse, to be fair, I've been flashed by a survivor maybe once or twice a year. (On the killer side I main her)
So yes, it's a buff, but it's inconsequential.
They need to remove the vulnerability of Hag's trap.
They've also managed to hurt Billy a bit more by removing his traversal.
Hopefully they'll fix that after the PTB.
I guess they went the easy road. Nerfing a few strong perks is probably easier than buffing intelligently tens of weaker perks.