Regarding The Math Behind The Nurse Changes

Found this on the steam forums and I am really only using it for numbers, so while I will be copy pasting it, I will do some grammar checks and change some wording so it isn't so... strong in its wording we will say. Also note right here: There is no TL:DR so don't bother looking for it or commenting without reading the whole post

With that out of the way let the copy pasta begin:

I am putting here all the math regarding the nurse changes to her base kit. Whoever is saying "mimimi is just a 6 seconds CD" is not reading into this as much as they should since, as you ll read below its not just that. Please remember that numbers do not lie.

It turns out that her movement speed in a straight line is comparable, if not slightly less, to a low MS killer like the hag or the huntress if not 3% less. In my math it turns out her movement speed in a straight line is 107%

I think this is what BHVR is trying is since her power is "unfair" they are trying to normalize the nurse around killers like the huntress so she eventually catch up in a straight line but not as fast as basically any other killer. I'll show you the math once and explain it so you can use it in your arguments if you have any.

In the first scenario, the nurse sees a survivor at 40 meters working on a gen she immediately double blinks toward the survivor getting 8 meters close to the survivor as a double blink covers 32 meters if the survivor doesn't move during those 2 blinks. Then the Nurse has to undergo 2 seconds of fatigue then she has to wait for 4 more seconds for the cd while she can move at 3.85 ms covering a distance of 15.4 m in now 6 seconds from the start of the chase.

Then she has to charge the blink for 2 seconds (we are at 8 from the start)now the nurse covers 20 meters in 1.5 seconds (so she covered 35.4 meters in 9.5 seconds) now she has to again charge the blink for 1 seconds (chain blink). Now she travels 12 meters in about 0.75 seconds and then the cycle repeats so the story ends here the total time is 11.25 seconds

in this time the nurse has done

15.4m + 20m + 12m + 1m (this considers the slight movement you can perform while fatigued and while holding your blink) = 48.4m

In the same amount of time a survivor can run for 11.25*4=45 meters.

However, also in the same amount of time, the trapper could run for 51.75 meters so if we just put it in proportion we see exactly what movement speed the Nurse is left at, going in a straight line.

45/100 = 48.4/x

x=107.556%

Reminds me a lot of the hag, huntress, and spirit ms that is around 110% Except 3% slower. And this is while the Nurse is using her power, all of the killers listed have ways of either closing the distance or in the huntresses case she somewhat ignores the distance she loses at that speed.

Bare in mind that Evil within 1 Myers is at roughly or exactly (can't remember) 105% movement speed.


Before this change the nurse effective movement speed if only blinking over and over was around 155% This mathematically proves that whoever is saying around that this change to the base kit is not a big deal is just wrong. 155% to 107% just from a 3 second charge is quite the difference. Probably the largest nerf a killer has ever seen in DbD.

So with these changes the nurse effectively lost around 50% of her mobility (and therefore nearly her entire potential as a competitive killer). Then it is obvious that those players who weren't using the nurse power at its full potential (by using the movement instead of blinking) wont notice the difference.

The math does not lie.

This is mathematically proved, the second survivors understand how to play against this by "running straight while trying to break line of sight" or even just a straight line since that will be fairly effective at wasting time.

Nurse will be a terrible killer now. I can assure not even playing, just by looking the numbers and knowing how the killer works, the only time she ll be able to catch a survivor will be when a survivor doesn't know this and tries to loop her/juke her by running back towards her.

but if a survivor has the brain necessary to adapt their game-play from looping -> running straight there will be very little chance the Nurse could keep up/not lose the survivor.

Theoretically, she is now worse than Legion in her base form.

Now note from the copy paste r/editor, I personally think killers should be judged from their entire capability, add ons included, and while some add ons should definitely alleviate this issue, it concerns me for the future of base killer balance. Most tournaments go by the rules of no add ons and no items, some have slowly gone towards allowing perks, but this is mostly to balance out the difference in the power of survivors without perks compared to killers without perks (survivors have a clear advantage without needing to worry about BBQ, Ruin, and NoEd).

However, with this change and possibly future changes, tournaments that run like this won't be able to unless if their deciding factor is how fast all 4 survivors escape, because without nurse, no killer can stand up to the power of a SWF competitive squad with no perks or add ons. Anyway back to the actual copy pasta.


This is a snap of a discussion I had with someone else on discord, so I decided to post this to raise awareness of what I like to call the "bhvr balance designer" because let's be honest... even for them this time they truly managed to pull out an incredible nerf to Nurse's base power.

Back to the editor, I decided to edit this post from the steam forums as I felt the content was important, however the original poster was a bit... heated when he made this so the language got him removed from the steam forums. However, I edited this to as polite and logical as possible since this is a concern for all people who play killer, even people who play casually.

These gigantic nerfs need to be given the attention they deserve as this is removing the skill cap of the game. Now as stated before and I will bold it for people who weren't paying attention.

People who didn't use Nurse to her full potential/were still learning her won't find too much of a difference in her power.

However, for people who were amazing at Nurse, especially base nurse, a large percent of her skill cap was removed. Meaning that average Nurse players will be closer matched to god like nurse players as her power now has less potential to it.

This brings up issues in the fact that competitive players now have less reason to get better since you can only push a character so far. And once you hit that skill cap, you quite literally can't play any better with the character.

This was exactly why Freddy got his buff in the first place, you could only do so much with him which made really good Freddy players, and people who were playing him for the first time nearly identical in how they played him.

In conclusion, this points more towards the inevitability that BHVR is actively trying to remove the competitive side to DbD by reducing the skill ceiling of killers. I can only imagine the nerfs that will soon come to all top tier killers. Spirit, Billy, and Huntress are probably first. I don't know exactly what nerfs will happen, but I know 2 things. 1. They will reduce the skill ceiling of the character, making them much worse to high skill players, and the nerf nearly un-noticeable to moderate to low skill players and 2

Nerfs will come to them.

Sorry about the wall of text, but if you stuck it out, good for you and I hope this gave you a new view on the base changes to the nurse, and if you are skipping down to find a TL:DR. Well too bad I don't got one and the content above is too important to summarize. However, if you did skip down here and didn't bother to read the post, don't bother to comment either. You will either be disproved by something above or not get the point of the post. So if you are too lazy to read, just be too lazy to post something.

But if you did read then feel free to leave a comment, i'm interested to see what people have to say, if this post doesn't immediately get removed because BHVR doesn't want the math getting out there or something IDK.

Last few notes, the English may be a bit off as the original post wasn't made by a native English speaker, but I tried to make it as comprehensible as possible since the content is important to get out there. Also, there are many factors not taken into consideration with the math, but for most maps this should work out, and on some maps not so much. Anyway, thank you for reading.

Comments

  • @Mr_K said:

    @NuclearBurrito

    While your math is correct you are only taking one cycle into account. The differences in you time and m/s is due to adding distance and time to the end of PTB Nurse for cool down. Otherwise the times and m/s would be the same.

    The 2 blink PTB Nurse can go 57.9 meters in 11.9 seconds.

    The 2 blink Live Nurse in the same 11.9 seconds can travel 70.2 meters. Because the 3.5 seconds of cool down could be used to charge a full blink (2s) and travel 20 meters (1.5s).

    Unfortunately maps are not designed in large straight open lines. While the Nurse can travel in straight lines while blinking she can only walk the same path as any other killer @ 3.85.

    If we aren't talking about long distance traveling then the nerf only comes into play if you miss.

    Otherwise you will hit them and the way the attack cooldown works makes the cooldown meaningless if you successfully hit them.

    So it only comes into play with either suboptimal Nurses, Dead hard user (which are admittedly common) and Long distances where more than 1 cycle is used.

    You only take 1 cycle into account because increasing the number of cycles just doubles the distance and also doubles the time making the M/S the same as if you hadn't done anything.

    Remember, Nurse is special in that a theoretical perfect Nurse will always catch you faster if you don't run in a straight line.

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