Change The Hatch
The Hatch punishes Killers for doing their job while rewarding Survivors for NOT doing their job.
Survivors don't work together? They don't complete generators? Don't heal each other? Don't Unhook? Rewarded with Hatch
Killer maxes out literally everything, sacrifices 3 people? Punished with Survivor free Hatch Escape
And please, The Killer closing the Hatch isn't even a death sentence, The Survivor can STILL escape by opening the doors because most of the time the doors are so far apart a survivor can open one before the killer even gets to them.
If the Hatch remains RNG: After 3 survivors are Sacrificed all generators are blocked, doors are revealed to all indefinitely, The Hatch spawns Closed and must be opened to work. The Hatch plays the same sound as a Door when it's being opened for the same radius as a Door. Door Opening perks apply and it takes the same time to open as a door.
If it becomes stationary for all maps: Spawns opened, cannot be closed, both players no longer have collision within 10 meters of The Hatch, The Hatch closes after 1 minute, starting End Game Collapse.
By Collision I mean with each other, not Noclipping through objects
Edit: Tbh you're all making good points. Although I think Keys should not open the hatch ever and The Pig's traps should kill or have some sort of effect when on the head of a survivor when they jump in the hatch. Even if it's like "-1000 points"
Comments
why are killers not happy with 3k why must they always get 4k?
Remove hatch, have egc start as soon as the second to last survivor dies or if no gen progress or chases happen in a long time span. Keys work on exit gates and open them faster or instantly after all the other gens are done. Remove mori's, have killers be able to mori anyone during egc as a base mechanic.
SpaceCoconut just did a video on this topic, sounds like some good ideas.