Need more trap totem perks
Hex perks have always been hit or miss with bad spawn points and people just all out memorizing locations. Now with inner strength being a thing (love this perk fyi) and small game to help out, i feel hex perks are even more useless.
Haunted grounds is great for aggressive totem hunters but i feel like 1 minute penalty is almost nothing.
I just think we need more traps that hinder a survivor. Not saying map wide infinite exposure but something to punish people and maybe make them a little bit hesitant to break the bones?
Comments
Also i think thrill of the hunt should show dull totem auras also
How about
Hex: Debilitating Destruction: Spawns a Hex Totem on the map, when this totem is destroyed, Survivors suffer from a 25%/25%/50% reduction to generator repair speed. This effect lasts for 60/90/120/ seconds.
To slow the game down, just a lil bit.
That would be great actually. 2 minutes means a whole lot to slower killers.