Need more trap totem perks

Hex perks have always been hit or miss with bad spawn points and people just all out memorizing locations. Now with inner strength being a thing (love this perk fyi) and small game to help out, i feel hex perks are even more useless.

Haunted grounds is great for aggressive totem hunters but i feel like 1 minute penalty is almost nothing.

I just think we need more traps that hinder a survivor. Not saying map wide infinite exposure but something to punish people and maybe make them a little bit hesitant to break the bones?

Comments

  • Also i think thrill of the hunt should show dull totem auras also

  • How about

    Hex: Debilitating Destruction: Spawns a Hex Totem on the map, when this totem is destroyed, Survivors suffer from a 25%/25%/50% reduction to generator repair speed. This effect lasts for 60/90/120/ seconds.

    To slow the game down, just a lil bit.

  • @Spooky13 said:

    How about

    Hex: Debilitating Destruction: Spawns a Hex Totem on the map, when this totem is destroyed, Survivors suffer from a 25%/25%/50% reduction to generator repair speed. This effect lasts for 60/90/120/ seconds.

    To slow the game down, just a lil bit.

    That would be great actually. 2 minutes means a whole lot to slower killers.