Self care vs inner strength
Self care
Strength's:
Can be used anywhere
No prerequisites
Available from a free survivor
Never runs out
Increases med kit efficiency
Affected by botany knowledge
Weaknesses:
Can not be used while broken
Affected by nurse's calling
Affected by thanatophobia
Affected by coulrophobia
Affected by sloppy butcher
Affected by the mangled status effect
Affected by unnerving presence
Affected by huntress lullaby
Affected by doctors madness
Takes 32 seconds to heal
Inner strength
Strength's:
8 seconds to heal
Unaffected by nurse's calling
Unaffected by terror radius based perks
No skill checks
You remain hidden while healing
Helps get rid of noed
Weaknesses:
Can only be used up to 5 times
You need to destroy a totem
You need to find a locker
Available from a dlc survivor
Iron maiden counters it
Hex: thrill of the hunt counters it
Destroying multiple totems does not stack healing
Comments
I prefer inner strength because I find self care way too long while you can do it in 8 seconds with inner strength or get healed by a teammate at a much faster rate. Plus, many people like to run sloppy butcher and that BUTCHERS self care by making it feel forever.
Most people say, Self-Care is more off a bad habit then a good perk, and they not wrong. A Med-Kit does a way better job, and so i a teammate. Also Adrenaline trumps Selfcare. Same with Inner Strength.
So the obvious answer for me is: Inner Strength tops Selfcare
I like Inner Strength more, because it can be used as a safety measure for EGC whe you may not find anyone to heal you. Before this perk i did totems anyway so this is no different, however, i would need to conserve it more now because it doesn't stack. Which is fine, most games I'm the only one doing totems(It feels that way sometimes), unless there's a hex then everyone is doing them.