Make broken keys grant bonus Bloodpoints on escape.
Rewrite the description to sound as if it's a curse or bad fortune awaits. As it resembles an ordinary key and killers may not want a hatch play to come from a key.
Grants 100% more Bloodpoints in all categories for those who escape with the key in hand.
Grants 30% more Bloodpoints in the survival category for other survivors who escape (rewarded to reward teammates for getting the key holder out alive)
I just think the broken key should hold no value in terms of functionality because it is...broken
However I think we need a new key item to be put in the game which gives a good amount of charges which allow the key to be of some use.
A new key item should allow for add ons and between 15-30 seconds of base time usage. But not open the hatch.
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