Ridiculous offering idea I had

Hi,

Suddenly in my weird head I got ridiculous idea of an ultra rare offering. That's it, not a perk/killer or survivor.

After burning the offering, game gets an additional penalty timer. Timer switches between on and off every 2-3 minutes. During the offering activation game rules get modified.

Survivors no longer see the progress bar on a generator. Survivors no longer benefits from gen speed boosting toolboxes or perks. While in 24m radius from a killer survivors get flat 50% increase in repair speed. While outside of the 24m radius from the killer survivors suffer from 50% penalty to repair speed.

To balance it out Killers withing 24 meter radius from a hooked survivor while NOT in active chase cause the hook bleedout timer to stop completely. Killer no longer sees bleedout timer of survivors in either dying or hooked state.


To me it sounds like a great way to make use of offerings to add a bit of flavour to the game while not making it tilted on one side.

What do you think?

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