Trapper "Quick Fix"
greetings, everyone!
in todays post i would like to discuss a possible "Quick Fix" for the Trapper, as he is, by most players, considered to be one of the weakest killers in the game right now. As a Trapper main this makes me rather sad, yet i can not deny that he is certainly lacking quite a lot of power, so i am trying my best to give ideas for possible buffs in the future.
And especially since our beloved Evan is the face of this game, i think he deserves some attention.
now, i know the Devs are looking into other Killers at the momens, such as Doctor or Nurse and they have little to no time to spare, so i decided to not ask for the typical "buff", but rather a "Quick Fix".
now here is what i understand under that term "Quick Fix":
the Quick Fix in this post will include a few buffs that are easy to implement and not too hard to programm, but that will still increase the Trappers power to a point where i would be a lot happier than now.
this is not ment to be all the buffs Trapper needs - this will not fix all his problems (!), but since he is not going to be looked at soon, this would be nice to have in the meantime while we wait for the real, big buffs to come out.
I will also not include anything that would change the way his power works or that would require new animations, as, like i said, this is supposed to be a quick fix to the killer the devs could add to him when they do have some spare time inbetween bigger updates. (sorry, no replacing traps on the ground / making the escape from the trap a set action instead of luck based in this post :c)
buff suggestions:
1) make the add on "Trapper Bag" basekit. this would allow Trapper to start the trial with 2 Traps in hand, carry a total of 3 and increase his overall Trap count by 1. the bag add ons can stay the way they are right now.
why do i want this?
because Trapper's biggest problem is time management. if he walks all over the map to set a few traps, he is gonna lose precious time and probaply also a few generators just to have his trap setup. if he then fails to utalize his trap setup efficiently, he is going to lose the game.
allowing Trapper Bag to be basekit would allow him to get a setup going a lot faster and to carry some more traps with him, so he doesnt have to run past them and pick them up later when he has a free hand again (unless he got his 3 traps, but in that case you should really start making a setup...). also, i dont see where 7 traps would be too strong.
now, as i said the Trappers' bag add on series can stay the way it is currently, meaning he can use the "Trapper Sack" to start with 3 Traps in hand and carry 4 at all times, the "Trapper Bag" (yes, this one is still existant) to start with 3 Traps in hand and carry 5 at all times and the "Stiched Bag" to start with 4 Traps in hand and carry up to 5 at all times. he would also, if he used 2 bag add ons, be able to increase his overall trap count to 10, which could really help him during the game and wouldnt be too strong, considering he can already have a maximum of 9 Traps on the map with both add ons (currently).
2) make the add on "Logwood Dye" basekit. that way his traps would always be a little darker than now and therefore harder to spot.
why do i want this?
because the Trapper can currently only effectively place his traps in tall grass in order for them to remain unnoticed. by making the traps darker by default, it would allow him to trap pallets or windows more efficiently and maybe try to use his power outside of tall grass from time to time aswell.
this would certainly allow for some interesting new trap spots.
the Logwood Dye would stay in his add on list, but just make the traps a bit darker than right now (not as dark as the Tar Bottle of course)
and thats it!
these two simple changes could make Trapper a lot more viable than he is right now! (in my opinion)
sorry for the wall of text, i tried to point out the important parts as good as i could, so if you are not interested in the reasoning behind those ideas, you can take a look at the marked parts of the text.
any thoughts? feedback would be appreciated :)
have a nice day / night,
i'll see you in the fog!
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