4 idea for exhaustion perks
Hi, i'm with the nerf to the exhaustion perks and i don't care if i even don't run them, but this will pissed off alot of players and make them leave the game, so why not make them like this:
1. Slow recovery while running. or
2. No change if you run vigil perk
3. No change if you're running before you enter any chase
4. make the sprint burst activate by action key
i think this is more balance , what do you guys think? and sorry for my bad english ![]()
Comments
The exhaustion nerf wont make anyone leave the game, pls stop overreacting
1. doesnt fix the problem
2. same as 1
3. not really sure what you mean, if you used sprint burst before the chase started, you are allowed to regenerate exhaustion during chase while running or what do you mean?
4. would make sprint burst even more OP
The probelm with sprint burst is that survivors who are capable of looping can waste so much time of the killer at the loops, abusing window and pallet spots that sprint burst will become active again, making them able to leave the spot etc etc
all exhaustion perks other than Dead Hard and Sprint burst are very situational. lithe is great on lery's ( feng min originating from that map) but on most cold wind farm it's useless in most chases. so perks like lithe got a non demanded nerf ( plus bamboozle ). Sprint and Dead hard should only require this no recovery penalty.
M not , and as i say i don't care but i saw a lot of people talk about this.
ya it will bcuz if the killer didnt catch u in that long time then your good, and the killer so bad
i think this is fair bcuz you need to run 2 perk for 1 sprint, if they not do this no one will use vigil ever
if you use it 1 time in a chase i thinks this is not bad, but that way they must rework dead hard, so i don't think they will made this change.
Agree
but if you was running before you enter a chase simply it mean you have nothing, that will make the player always walk, and this is time waste only to keep 1 sprint , or make them never run it so this perk will die
Option one seems the best.
Should be ~50% slower recovery while running instead of the 0% they want to make it.
Also , option 4 will never happen. Will be way too OP.
Agree
ya it will and this will effect dead hard perk 2 so this was a bad idea from me.
Sprint Burst shouldn't cause Exhaustion, but Super-Exhaustion: A special kind of Exhaustion that does what they want to make the current Exhaustion: Not recoverable while running.
Sprint Burst nerfed, all other Exhaustion Perks unaffected.