A balance free game mode

I always hear how a new gamemode would be tough to balance so I thought have an escape the room/ escape by solving puzzles / solve the puzzle to decipher where the treasure is buried.

No threat of a killer, maybe have some booby traps . It would be a chilled out alternative for the more casual players and it sounds far easier to implement. It might not be as big of a hit but it's definitely different.

I remember the Devs saying a long time ago that dbd was made from scratch and they used to have races and running into giant coins or something like that. That to me sounds like a fresh sideways step towards another gamemode.

Comments

  • That sounds like too much of a departure from what DbD is.

    Why make something random like an escape room mode instead of improving the current mode/adding more to the actual game?

    Killers are an important part of DbD.

  • @Bbbrian2013 because everyone wants variety especially the burnt out players but the Devs can't do that because balance gets too much of a hurdle to manage.

    Devs would rather there's the one main mode because they don't want to split the players into many complicated layers of matchmaking.

    However this idea could be done in just a group of friends and would not challenge the main game mode. Just a break from the main game.

  • Treasure Hunt Mode

    Solve 5 riddles to decipher the location of the buried treasure.

    There will be workbenches scattered across the map where you can craft equipment you need such as a metal detector, flashlight (point out searchable areas to find clues), shovel(dig), pickaxe (break stone), weights to solve weight puzzles, hints etc.

    The map will be filled with a lot of random but different objects e.g. red/green/blue paint tin, 3/4/5 stack pile of tyres, smashed mirror with flickering light beside it etc. You get the idea.

    So these riddles give away discreetly where the next riddle location is. 'Where the sea spills, and the hurt splatters time stands still' - Would be a clock on a wall with blood splattered on it by a small puddle of water.

    You would shine your flashlight at the place where you think it is then that place becomes searchable. You'd get the next riddle and it continues.

    The treasure at the end would be something like 50,000 Bloodpoints, 10%xp bonus for 3 days (encourages playing the main game), treasure Hunt stamp (10 stamps rewards you a with a prize).

    I personally would find this pretty neat and chilled out as well as being way easier to implement in the game than another serious gamemode.