My guess on what Demogorgon's power could be.

I hope this power will have 3 parts like Freddy's: Holes; The Upside-Down and some Chasing tool. My guess is:

  • The Demogorgon can freely move between norman world and the Upside-Down. Each time he moves between dimensions, he creates a hole in the ground.
  • No more than 5 holes in one dimension can exist at a time.
  • Survivors can enter the Holes to switch between dimensions or they can destroy them performing a special action in 10 seconds.
  • The Demogorgon can enter or leave The Upside-Down while carrying a survivor using a portal.
  • While emerging from a portal into the normal world, The Demogorgon suffers a 3 second long animation. However, he instantly moves to the Upside-Down from the normal world.
  • Survivors travel through portals instantly, but they cannot move more than twice through one portal in 60 seconds.

The Upside-Down has a few difference between a normal world:

  • Survivors cannot see the auras in the another world.
  • All Generators in the Upside-Down are replaced with their broken versions
  • All Hooks in the Upside-Down are replicas of the hooks in the normal world. They are positioned in the same places.
  • Exit gates in the Upside-Down are replicas of the Exit gates in the normal world. They are positioned in the same places, but they are powered independently.
  • Survivors are unable to heal in the Upside-Down.
  • The Demogorgon moves 10% faster in the Upside-Down, but is unable to see tracks (blood is still visible).
  • The Blood Trails can be seen by Demogorgon in both Dimensions, they are slightly brighter than usual.
  • The Demogorgon's terror can be heard only if you are in the same dimension with him. However, you can detect his approach by malfunctioning lights (Christmas lights are placed near important places: generators, exit gates and some hooks) in the normal world.

P.S. I can't imagine what his chasing tool could be, so I`m opened to new ideas. I think his gameplay should like this: You roam in the Upside-Down, find gen which is being work on, appear from a portal, attack a survivor, catch him as quickly as possible and drag him in the Upside-Down. In the Upside-Down all survivors suffer from serious debuffs, so they will want to out of there as quickly as possible, while The Demogorgon can use his ability to see blood in the normal world from the Upside-Down to spot injured survivors and find them. On the other hand, survivors need to close portals to make dragging survivors into the Upside-Down difficult and save them from quick death.

P.P.S. Some features could be removed, some numbers could be tweaked. It's my vision on the Demogorgon's power and I can and WILL be wrong about it.

EDIT: Removed some OP features of the Upside-Down

Comments

  • Idea's are solid expect for a couple in the Upside Down.

    1. Survivors unable to heal in the Upside down and dying faster are way too powerful. Neither of these should be implemented. Sorry.
    2. Either Survivors are hindered, or the Demogorgon is faster, but only by 5%. Both at the same time, or 10% is too fast.
  • @SovererignKing said:

    Idea's are solid expect for a couple in the Upside Down.

    1. Survivors unable to heal in the Upside down and dying faster are way too powerful. Neither of these should be implemented. Sorry.
    2. Either Survivors are hindered, or the Demogorgon is faster, but only by 5%. Both at the same time, or 10% is too fast.

    Agree, it is too powerful,

    1. I just wanted to show that the Upside-Down world is toxic for humans and The Demogorgon is way more powerful in the Upside-Down
    2. Faster dying on hooks is to encourage survivors to enter the Upside-Down, but it seems that is really too much.

    I think I will remove it from the original post, thank you for you opinion.