So Premonition helps with Mindgames
I've been seeing alot of people put prem down because it's said spine Chill is better, however I think Premonition is useful in areas where you have to mind game or any area that has twists and turns. It lets you know if the killer is in front of you within a short range and you can avoid being caught...idk any thoughts on this?
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The biggest downside to premonition is that you have to keep your camera moving to detect the killer, and it can't reactivate for 30 seconds. Granted, it's going to take most killers 8 seconds to traverse 36 meters at 115% movement speed. So, that is a lot of time to respond, and to let premonition count half way towards reactivating. But, I still think it's too limited.
Actually, that might be what truly makes spine chill better, is that it can activate multiple times allowing you to really keep track of the killer. You can use it to tell if you've lost him after hiding during a chase. As an example, say you stun the killer after DS, and you run a ways, then hide behind something and spine chill flashes a few times, but ultimately deactivates, you know hes gone elsewhere. But, if it stays lit, he's coming for you. In a chase, premonition would light up once and be useless for 30 seconds, possibly false convincing me to leave my hiding spot thinking the killer saw me.
I guess, ultimately, Spine chill is like the advanced version of premonition, because one should always be tracking the killer. If you don't know where he is, then you should be keeping an eye out for escape routes should the killer appear. If you haven't had an eye out, then before working on a gen, check for available pallets/vaults in the area. So then, when spine chill is active you can work your way to the best route.